A few weeks ago I was ecstatic that I was finally finishing Phantom Legacy. After 3 re-writes, and life throwing it's fun little things at me I completed my second game.
A game I shouldn't be proud of because most of the game's resources are not my own.
A game that will only be played by a minority in a tiny community.
In spite of how much of a waste of time it might perceived to have been by some I'm still proud of it. I learned a lot about many aspects of game design and writing making these two games, and will apply all of the lessons I learned in my next project; which will be a legitimate stand alone project, an actual product sold for me; a game I can unabashedly stand by and tell the world "Yes, this is my game, yes I made this."
My original plan was to really buckle down and learn a new skill while writing the remake of Demon Legacy (Renamed "The Book of Legacy"), but life once again reared it's ugly head. While yelling at my boss and walking out of my job can hardly be called circumstance, the job had become such that I was exhausted and cranky during all work days. The labor so intensive at times that I began to lose the feeling in my hands. Though I needed to leave: I should not have done so in the matter in which I did.
So now my time is consumed with writing my next game AND looking for work. I've been networking with local businesses trying to get a freelance tech support thing going, with little success. I've made some new acquaintances but I've only had one small job in the last week. I could easily find another retail job and climb up the ranks, but I'd join the army before I return to that field.
And that's pretty much it. Once I get my life straightened out a bit I'll be free to hone all of my skills and get a lot more done on my next game, and if I can't get out of this jam I'll just become a homeless game designer, making my game whilst sitting in a public library; likely smelling like an old jock strap.