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Dagan Development Blog 6/1/08

Developed more on the class system. At the beginning of the game, players will have a choice: whether to play one of the already defined storylines (once the maps for the given storylines are finished), or to play freeform as a character of their own design. In the freeform branch, the player can choose to play as any of the following 60 classes, all of which have ten or so unique powers only to themselves.

By unique powers, every power is different and has a different affect. For example, you won't find Sword Slash I and Sword Slash II here - but rather, you might find Leaping Cutlass (an unblockable and full-powered attack that drops your defense to nearly nothing) and Pirate Flurry (a multiple enemy attack, which depending on your level might leave you stunned after you complete it). Skills are designed to not cost anything to perform, but each have affects both good and bad, depending on your level. When you level up, the proficiency of each skill you have goes up.

In addition, choosing different classes in freeform will afford different situations in the world. For example, choosing to be a cursebreaker and wandering the city of Ai might bring awed looks and reverence, being escorted into the best places and invited into homes for free food and lodging, but being a cursebreaker in the city of Montag might get you thrown in prison if you talk to the wrong person. I'm not sure how far this will actually descend into the depths of my mapping and event scripting, but that is the basic idea.

I'm hoping to have something to release on June 20th (release date). Probably a portion of the city of Ai, if I can, with an event or two. I don't know. Like I said, I'm still pretty new at this thing, and up till now, I've mostly succeeded just with coming up with crazy ideas.

I almost forgot: these classes receive one or so battle skill every ten or so levels. The other skills gotten will be non-specific wounding skills, more used for preparation for using battle skills (like reading through a scroll to prep for casting a spell, or maneuvering yourself into position to attack), or actual weakening skills against the enemy so that your attack when completed, will actually go through and hit something vital.

There are also other skills that can be got through trainers scattered throughout the game, who usually require a quest of some sort to take you as their apprentice. These skills (from the trainers) are job-related rather than battle-related, as they are an actual occupation you take, and are the primary way you make money in the game, as animals won't randomly drop gold coins or battle-axes (though they might give you a nice skin or two). The only lootable things from battles will come from armored monsters.

So, the list of classes (battle-related) that will be available from the start will be:

cursebreaker – mage trained in defense against the black arts
dark knight – warrior tuned to a brutal, shadow form of knighthood
necromancer – mage trained in the tomes of the dead and the undead
technomancer – mage trained to use technology in battle wizardry
paladin – priest trained in the arts of weaponry, armor, and the battle arts
jester – wanderer trained in acrobatics and dazzlement
healer – wanderer specialized in the combination of mystic arts and herbology
hunter – wanderer with an intense knowledge of animals and the hunting arts
hitman – warrior trained in espionage, trickery, assasinary, and mercenaric arts
sorceror – mage specialized in the manipulation of pure magic
sage – mage trained in the arts of scribal magic
elemental – mage to a certain natural element: fire, water, earth, or wind
scientist – mage utilizing technology for the furthering of magical studies
ranger – warrior trained in the arts of forest lore, survival, and silence
assassin – rogue trained in stalking, surprise, and killing techniques
soldier – warrior trained in battle tactics, heavy weaponry, and joint fighting
redmage – mage branch specializing in the usage of the red element
whitemage – mage branch specializing in the usage of the white element
greenmage – mage branch specializing in the usage of the green element
blackmage – mage branch specializing in the usage of the black element
bluemage – mage trained in the magic of the blue element
druid – priest trained in the art of nature and pure spirit magic
bard – wanderer trained in music, verse, and the illusatory nature of music
knight – warrior trained in armor, shields, horsemanship, and chivalric law
shift – mage specialized in the magic and lore of shapeshifting
psionicist – mage specialized in persona magic (control of body energy)
gamble – rogue trained in the gambling arts
mongrel – warrior trained to use heavy weaponry, light armor, and speed
khundu – warrior trained to dual swords, throwing daggers, speed, and leaping
masai – warrior specialized in complete body armor and two-handed weapons
seer – priest trained in the prophetic arts
thief – rogue specialized in the arts of stealing
shadow – warrior fanatical to a divine, negative god
light – warrior fanatical to a divine, positive god
beast – warrior trained in the fighting style of a certain animal solely
ancient – mage trained in crystal magic, or the magic of the forgotten people
cazkin – mage trained in dream magic, dream control, and dream travel
explorer – wanderer tuned to the arts of exploration, survival, and endurance
montelia – warrior trained in the use of positive battle magic and weaponry
sontelia – warrior trained in the use of negative battle magic and weaponry
gras – rogue trained in the art of knife fighting and symbolic communication
gujaheeden – warrior trained in the arts of stalking, blind, and shadow fighting
eye – wanderer trained in the hypnotic arts
wraith – rogue given negative, divine powers, in exchange for soul
cinerai – rogue given positive, divine powers, in exchange for soul
runer – mage specialized in creation, reading, and utilization of magical runes
watcher – mage trained in visionary magic, or the magic of seeing beyond
songblade – warrior trained to use music with the sword
pirate – wanderer trained in sea lore, shipwrighting, and dual handed fighting
scrive – mage utilizing scribal magic as a form of fighting
caller – wanderer specialized in the summoning of spirits, and animals
warlord – warrior trained in leadership, battle tactics, and charismatic fighting
smith – wanderer trained in the creation of standard weaponry and armor
armsman – wanderer trained in the creation and use of creative weaponry
windsinger – priest trained in the specific magic of wind spirits
earthshaker – priest trained in the specific magic of earth spirits
firebreather – priest trained the specific magic of fire spirits
waterwhisperer – priest trained the specific magic of water spirits
fireworker – wanderer trained in the use of explosives
bandit – warrior trained in surprise tactics, survival, and road lore