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Diaskeaus- Added: 05/27/2008 11:52 PM
- Last updated: 01/26/2026 08:31 PM
- 4172 views
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That's far too crowded. You don't need that many city tiles, unless you're making the city/town really really huge like 1000x1000!
I have played some legacies of dodorian, and kind of looks the similar ,but that game is still a great game without the rtp mapping anyway. I still kind of like it, because it saves time building a huge map with a city.
It's a map concept that worked in my head but didn't work so well the way I put it together.
Just imagine a city in the valley, with tall white walls rising into the sky as big as cities themselves (like arcologies), and on the top of those arcologies are homes and buildings, while inside the arcologies are towers which rise even higher. The doors are in-game entrances to the various arcologies.
The picture takes a bit of adjustment for your eyes, but when it does it's a pretty wicked image.
Just imagine a city in the valley, with tall white walls rising into the sky as big as cities themselves (like arcologies), and on the top of those arcologies are homes and buildings, while inside the arcologies are towers which rise even higher. The doors are in-game entrances to the various arcologies.
The picture takes a bit of adjustment for your eyes, but when it does it's a pretty wicked image.
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