Several elements of this screen were influenced by #Reload. Luckily the RTP has some sound effects that sound pretty badass when used for menus.
Characters differ in levels of Vigor, Clout, Psych and Aptitude. There are six dual-stat hybrids and four pures. I don't think I'll have any other differences between the characters.
I like consistency, so this project's soundtrack consists of songs from only one artist. The only two exceptions are a song from a very clear influence and this song right here. The first time I heard this song, I knew it was perfect for a hype character-selection screen. It would be more appropriate in a fighting game, but, eh.. maybe once EF-12 comes out.
There could be more information shown, like names and stats. When I do get around to it (because character selection isn't really that important), I think I'll end up making this a proper menu, anyway.