The default shop screen was kept mostly in tact, except for the purchase menu. Each card type has an offensive and a defensive pack, totaling to six booster packs.
Every booster pack contain four commons and one rare. It takes roughly ten purchases to obtain one of every card in a particular booster pack. With how the game's currently planned, this likely means the game's completable relatively quickly for a collect-em-all game.
I decided to have the vendor's bust display on the right. The purchase menu's item list is shown on the left, cards are shown in the center and the vendor is shown in the background to the right. This provides a nice balance.
This song was the former choice for the main town's theme. It doesn't loop too well, but I do enjoy it in smaller doses.