Eight imperfect heroes.
One terrible threat from the past.
This time, it's personal.
In the land of Radia, eight heroes — each from a different province — join together to repel a horrific enemy: the Gyth. These demonic entities are ruthless and mysterious; so dangerous, in fact, that they were sealed away to a void between dimensions nearly two decades ago.
There is something different about this band of heroes: they are each imperfect in their own way. They are burnouts, thieves, unknowns — people would not typically hold the fate of the world in their hands. They must be brought together by the King as a last-ditch attempt to defeat the Gyth. Metaphorically speaking, the King's radiant chains — his uncanny ability to search all over his kingdom to find the next legends — are what will bring these flawed souls together to fight this threat.
Each of these would-be heroes will have a personal stake.
In the land of Radia, eight heroes — each from a different province — join together to repel a horrific enemy: the Gyth. These demonic entities are ruthless and mysterious; so dangerous, in fact, that they were sealed away to a void between dimensions nearly two decades ago.
There is something different about this band of heroes: they are each imperfect in their own way. They are burnouts, thieves, unknowns — people would not typically hold the fate of the world in their hands. They must be brought together by the King as a last-ditch attempt to defeat the Gyth. Metaphorically speaking, the King's radiant chains — his uncanny ability to search all over his kingdom to find the next legends — are what will bring these flawed souls together to fight this threat.
Each of these would-be heroes will have a personal stake.
The first eight chapters will be made by different developers chain game-style, and we'll go from there. Deckiller will most likely wrap it all up once all of the chapters have been created. The regions from the first chapters will be revisited and expanded later in the game by other developers; each chapter will thus contain plenty of nooks and crannies to revisit later!
We're using Zelda as a major inspiration this time around: there will be lots of dungeons with puzzles, as well as special items that unlock new/secret areas and plenty of optional content! See that giant boulder blocking a path to a new area in the forest? Clear the first dungeon to gain access to it! Can't find a rope to climb that cliff? Perhaps you'll have to revisit that area later in the game...
We're using Yanfly scripts to help spice up battles. Indeed, we're going for a quality game here, one that emphasizes exploration, continuity, and fun! It's a little more serious than the last chain game, and we're being more strict about things, but hopefully the results will speak for themselves.
If you are a reasonably experienced developer who wants to take part in a serious (but fun) chain game, then look no further! Like we said, we're being strict on continuity and there's a battle system in place, but you'll have a ton (ton!) of room to be creative with your areas, story progressions, sidequests, etc. We want people to create payoffs for what previous chapters set up in terms of story/level design/items, and we want you to set things up for future chapters as well!
The Radiant Chain Wiki
Chapter Outline:
To be decided.
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