The greatest thing people can ever do when making a game isn't to ask "can this software do this thing I want it to do?". It's to ask "How can I give the illusion that it's doing what it normally can't."
author=Dragnfly The greatest thing people can ever do when making a game isn't to ask "can this software do this thing I want it to do?". It's to ask "How can I give the illusion that it's doing what it normally can't."