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Quick update

I'm finding this blog really helpful in keeping motivated. And it means a lot to me to have people interested in the game and where it is going. I really didn't expect that, and you guys have been great. A special shout-out to BurningTyger for all the help!

Not much to report this week, as I've been starting to put a webpage together in my limited computer time. Game wise, it's mostly been going on in my head and in my notes. I've been figuring out mechanics, such as they are, and researching minigames.

I made a decision to scrap the relationship scores, as I want relationships to be purely narrative choices. Instead, I'm working out spectrums for attributes as perceived by the audience, e.g. compliant<==>rebellious. I always intended for certain conversation decisions to be made to have repercussions in the end-game of the main route, but rather than switches for several major decisions, I think it will be more elegant and far easier to implement using variables for traits. Also, it might be fun to be able to check how Connie's personality is shaping, at least in the eyes of her viewers!

It would have been easier to do it from the start, of course, but the sooner the better. Shouldn't be an overwhelming task, just creating the variables and inserting changes at certain key choices.