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Omori 3DS and Vita Stretch Goals announced!

Hello, everyone! We've reached 65,000 (actually over 66,000 now) and as promised the last stretch goals will now be announced.

$180,000 The OMORI video game will be available for the Nintendo 3DS!!



$250,000 The OMORI video game will be available for the PS Vita!!



Our team had to check just to make sure, but we've confirmed that this is the first announcement of any RPGMaker game to be ported to the Nintendo 3DS and the Vita systems! In the future, this can even branch off into limited edition physical copies of the game for these consoles-- cartridge, box, manual, everything. It's almost too exciting to think about! We just need some help getting there.

The reason for the high-cost goal is that since this game will be created in RPGMaker, we will basically have to recreate the whole game from scratch in order to port it to these systems. It's difficult and time-consuming, but definitely possible; and we are proud to announce that we have a very capable team to do the job.

It definitely sounds more cost-effective to just create the game in another engine, but it's very important to me that this game is created with RPGMaker. RPGMaker isn't looked as a real game-making platform, but I want to prove that it is still possible to use it to make a great game. I truly love the DIY charm of games made with this program, and I really want to support a company that encourages and provides the tools for DIY game-making... and I also want to see how far we can push our engine.

As of now, everyone who backs $15+ or more will get a PC version and Mac version of the game. If the 3DS stretch goal is reached, backers will be able to replace either the PC or Mac version with a Nintendo 3DS version of the game. If both the Nintendo 3DS and PS Vita goals are reached, backers will be allowed to choose two ports of the game from: PC, Mac, 3DS, and Vita.

I could have never imagined to get this opportunity. I was just an illustrator that wanted to tell a story, and now I've somehow become a game developer. The path looks hard and is seemingly far away, but I believe that reaching the goals are definitely possible. Please support OMORI and it's journey to the 3DS and Vita! Your support means the world to us.

That's it for now! Let's get crackin'!

- OMOCAT


Posts

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CashmereCat
Self-proclaimed Puzzle Snob
11638
Whoa, whoa, whoa, whoa, whoa.

Does this mean anything for the RPG Maker industry as a whole? I'm assuming the DS won't have touch capabilities...
Yeah the DS won't be having touch compatibility since we don't really see how it would benefit the game at all ;w;
Weelp it's time for me to back.

I would love to play this on either handheld! :D
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Archeia_Nessiah
Yeah the DS won't be having touch compatibility since we don't really see how it would benefit the game at all ;w;


Yeah. Still, that's frickin' awesome ^_^
No touch capabilities? Then I don't know what's the point, but it's okay (maybe you could use it for menu and minigames? As in Pokémon Heartgold and Soulsilver?)
CashmereCat
Self-proclaimed Puzzle Snob
11638
I think the point is, it's now going to be portable. Which means you can play it wherever you want. Which is a big point.
The reason for the 3DS port is because it's in-demand to be portable and not pc only, yeah.
author=CashmereCat
I think the point is, it's now going to be portable. Which means you can play it wherever you want. Which is a big point.

author=Archeia_Nessiah
The reason for the 3DS port is because it's in-demand to be portable and not pc only, yeah.


That's a big meeeeeeeeeeeeeeh to me, but it's okay, ignore me, I'm too hard to understand. UwÙ;
yeah fuck touchscreens fuck em im so tired of them ohhh nintendo you're so clever for making link swing his sword with the touchscreen fuck you.

this is a big + in my book, everything is good
Yeah tbh I hate touch modes in RPGs. It's just shitty and/or laggy pathfinding, just navigate through menus with a stylus...and that's it. It does nothing to enhance gameplay experience. If this was a mobile game, that's a different story and there HAS to be touch modes.

I don't see the reason why 3DS needed the stylus, playing harvest moon with it was painful.
yeah dude its weird. you're playing some FF remake and realize "oh you can touch the menu bars and they do the same thing I can do with the dpad........ whatever"

I'm not entirely 100% sure but I was playing SaGa 2 remake and remember theres like 1 mandatory touchscreen to change the bottom menu thing, but otherwise everything was p much dpadable.
Caz
LET'SBIAN DO THIS.
6813
Using a stylus that children also have to be able to use on a tiny, tiny console is so much pain, especially if your hands are bigger than average. The touchpad features in most DS games seem like they're thrown in as last minute gimmicks, and I don't think Omori needs them to be an enjoyable experience.

The point of having them on the DS/Vita is that they're widely available consoles that could easily run the game and supply it to the consumer with online shops and the like. The Vita allows you to play a lot of original Playstation games that you never use the touchpad for, and it's not pointless to ignore the potential hardware features because it's just nice and easier having everything on one device.
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