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Update the game after 3 years, why not?

As for why I updated this, really I have no specific reason other than just satisfy myself. I also feel bad after these years not updating it after I got much feedback from my players.

New stuff:
> Added one new battle music
> Added new element damage popup (Some of my players keep missing damage elements)

> Added clue to find hidden item (Blinking object, but it will not be available in hard mode)
> Added clue for floor 3 (will not be available in hard), because it's the least fave floor based on some of my LPers

> Added states information (shown by pressing SHIFT during actor selection), because some people don't know what these status does.

> Added shop heal limit (easy/normal = no limit, hard = 2 times)


Bug fixes:
- Fixed bug: Reflected projectile didn't kill actor
- Fixed bug: Necromancer use heal on first turn (Hopefully fixed)
- Fixed bug: Corona strike didn't count as ranged attack
- Fixed bug: Opening Stella's skill menu cause crash (no need the old patch anymore)

Changes:
- Changed cutin BG (thx to tv.ghost)

- Changed enemy state name from "Diamond Skin" to "Metal Skin" to make it more intuitive regarding their weakness.
- Minor change to some of the dialogues
- Removed dual language support (too lazy to cross check)

Balancing:
- Enemy Vipersnake now acts twice
- Increase Lunar's eclipse and curse damage deal from 45% to 80%

Dev note:
With all these changes, I somehow sure that I might missing some of either bug, glitch, or typo (especially on state description). If you found one, please let me know!

Oh I also plan to redesign the whole character, for maybe the sequel (or just promo art in general), and I just finished Stella. Here is the preview :D

Posts

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Feels like some sleeper agents were activated at last.
Also, seems like I'll have to update the sprites as well, like, there's a big overhaul in the list.

And yeah, finally some love!
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