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Let's have fun in a haunted house!

  • Kylaila
  • 06/16/2015 10:31 AM
  • 883 views
Sukutte is a two-part horror game which should talk a little bit more than an hour complete.
I got stuck in the late part of the first game, so I hope I can be as accurate as possible with having filled in some of the storydetails myself (there is not all that much going on, anyway).

In it, you get a first taste of what you will be going into before your schoolfriend goes off to visit the haunted house to get some nice pictures! We all know that is always a good idea.
Surprisingly enough, your friend gets lost and you take it upon yourself to search the mansion and get her out.

You then go out to explore and find your way room after room, with the occasional jumpscare and the realization that you are not alone in this house.


As always.

You have full sight most of the time, and only rarely a dark room to move in. There are one or two chase scenes, but aside from that there is no way to get a game over and you slowly but certainly explore the mansion.
In that sense you have little to gain from the puzzles across the area, as you have few scares and little information to obtain regarding what is going on here.

A problem here is that while the soundeffects and the music is fitting enough, they do not manage to create a scary experience by themselves. The jumpscares are so scarce that the tension is generally low.
The puzzles are fairly straightforward and logical most of the time - and there are even some notes on the gamepage for all those who might get stuck. There are usually hints to be found as well (like smashing that head, which - to me - was fairly obvious)
There is one puzzle in the addition that requires knowledge of the Japanese weekdays, and it is recommended to seek some help there.

The bigger problem is the sheer size of the mansion - you have many overly large corridors, with most doors never to be opened. Many are stuck from the get-go and will never be opened. The amount of locked doors then makes it for a trial-and-error process to use whatever keys you obtain.
The keys thankfully have the floor number written on them, but "storeroom" and other descriptions give you no directive on where you need to go.
That would not be a big issue if not for the corridor size. It is no frustrating experience, but these walking times add little to the experience.

The story itself is explained to 90% in the addition which takes place shortly after the first game. You then switch sides to discover what is actually happening in these walls - and while the story direction is clichéd, well-known, it seemed a little bit sloppy.
There are some odd phrasings due to the translation sometimes, but it is all very clear and takes away little.

Experiments are one of the standard tropes. Letting people getting away for no good reason makes no sense to me, when they need to move out quick. And then go out of their way to catch one of the girls, afterwards.



Since you have only one room to search, this actually is enough of a clue.

But the general gameplay is dense and much more enjoyable, because you have a lot more creepy occurrences and influences as well as jumpscares and moments where you wonder what exactly is going on.
The puzzles seemed much more interesting as well, rather than "enter the code" and "search for the next door".

In the first part, all was clear. You are in a mansion haunted by "something". You know what to expect and what you are searching for.
In the second part, you repeatedly "wake up" and return to your room, upon which the rooms change slightly. Not being aware of where exactly you are, what exactly is happening right now and what exactly your part in it is.

It also gives us a nice twist of our playable character and explains in detail what we guessed before.
The ending felt rewarding and like a nice closure.
I would have loved more of the gameplay density the second part had. Even visually, it was much more interesting than a constant of wooden planks.

Even if the dog-god-father-thingie was completely and utterly weird. I liked the area in which it took place, though!


All in all, this is an alright game.
It is very mild in its horror and has a non-original storyline to present. It just has too much filler in which you are not thoroughly engaged.