• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Welcome to Ironridge a Mining community! Our exports are Iron, Steel , “Mythril”, “Salpachia” and monsters as of recently. You take the role of a miner and his OR her partner. You got into town two nights ago when the town is under attack from monsters. After waiting for two days you finally get to go inside the mines to start your new job! However, all is not what it seems on the inside.

As soon as you go into town to prepare you meet Sophia a bard that is looking for her lost jewelry, a very interesting mage that grants you and your partner one of 8 classes and one of 7 fellow travelers to descend into the mine with! Each Game is guaranteed to be different! Featuring a random mine that when you enter it gives you a varying set of rocks you set off to earn money and try to discover what is inside the mines.

Can you find out what is behind all of these monster attacks and learn about one of the characters set to appear in the full GT Mythra series?

Latest Blog

  • Completed
  • LWentworth8567
  • RPG Maker XP
  • RPG
  • 07/04/2014 12:29 AM
  • 08/31/2014 01:47 PM
  • 06/29/2014
  • 18334
  • 2
  • 224

Posts

Pages: 1
It's about 1 hour long. Just like most games in the contest.
Well, I didn't expect a gem. It works and all, but the writing really has a long way to go. Characters sprites for dialogue would've been really appreciated as well.

On a sidenote, you'll be referred to as "he" in the end, even as a female.
author=Kylaila
Well, I didn't expect a gem. It works and all, but the writing really has a long way to go. Characters sprites for dialogue would've been really appreciated as well.

On a sidenote, you'll be referred to as "he" in the end, even as a female.


Thank you for your criticism I'm going to go back and practice writing this over one day. Also I did want character sprites but that got the not going to happen during week 2 of the contest due to partially a badly performed beta and partially failure at drawing. Another thing I want to do if I ever get to.

Also in response to your side note... Oops! That one got by everyone. I’ll go back and fix that one as well. I wonder if it happened with all the conditions or just that one. I’ll look into it.
Thank you again for your Post.
Gladly. Still thinking about writing a review, because more detailed criticism might be helpful.

General advice, slow the dialogue down a bit. Use more punctuation - it was really hard to differente between the characters alone, but if the text flows without anything to separate the parts from another, it gets a little bit messy.
Different trains of thought are better put into different boxes, since that indicates a thought process inbetween. Emotions needn't be put that explicitly; short, but precise commentary is usually better (also applies to the doors)

The story twist came way too suddenly, it would help to have some hints inbetween, and also some time of uncertainty before the actual twist is revealed.

Really would've liked to see them, but that's how contests go.
And I'm wondering, where did you set the focus of the game? On battle, story or mining? It seemed to have none, unfortunately. It's easier to build around one core part
Go right ahead on a review. I noted your advice. I tried to put hints in... some chars had better than others.

Also the core idea I will quote my blog for this "I looked on my desktop and saw Minecraft and said what if I made instead of chests… I made ore be the chest as your a miner in a mine that would be very logical… Then I thought with 1 hour your not going to have long so having one dungeon be the mine fit in. To make it more fun I decided to make the mine randomize what door exits the floor and what rocks appear. Then we had the idea!"

No idea why I said we had the idea... Then again I wrote the posts in a heat wave at noon so my brain must have been scrambled. Again feel free to write a review.
Review coming up. I pardon my harshness in advance.
If there were hints, I didn't get even one.
Well, mining certainly isn't a huge focus gameplay-wise, but a nice gimmick.
Noted I have my beta testers also looking at this so hopefully they get a notice about what went wrong. I am wondering who was your fourth member now. I'm also looking at my note on the mining part to see where it went from game-play focus to gimmick. Can't wait for your review no matter how harsh it gets.
It's partly because you do it while you search for the door to the next level, also noteworthy is that you get ores from enemies as well. So it remains a means to get money and ores, but you do it passing. I never went out specifically to mine.

And about hints .. I might have missed something in the text, it's hard to keep track of anything, as there are only very few occasions you get any information. And when you do, it's a little bit messy going into too many different directions. Nerissys, btw, looked it up.
Ok, that explains why. It was a suggested change from a beta tester that to ores were too hard to get so I made it easier... In the end I guess I did the OTHER end of the scale which appeased the testers but made the mining less a main feature but more a side thing. It is possible. I can tell you in my own experience Hilda would have been the worse one for hints looking back as she is already in sane. I am taking notes down on all this btw. After your review I'll formulate something from there and maybe redo this game or just put an improved version of it as a side game if I make another.
I'd start by polishing the text, actually. It really hindered the enjoyment - less text in a single box, more punctuation, pauses and a train of thought. Make sure it makes sense to talk about a certain event. If you have no context, it appears very odd.
I meant as the game as a whole but that is where I was going to be starting.
The game has been updated. Sorry if you read my blog it took longer than expected!
Pages: 1