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Announcement

Time to Abort the Mission

If you are one of the few people who have followed this project for a while, you may have noticed the distinct lack of any sort of update for about a year and a half. The reason for this is unfortunately rather simple: I have done very little work on The Campaign over the course of the past year. And the more time passed, the more I became aware that when I did work on it, I did not get any enjoyment out of it. It's time to face the truth: The Campaign is going nowhere as a project at this point. Therefore, I am cancelling it permanantly.


The Campaign was originally created for the Fundamental RPGology contest, in which it even won the third prize, despite the fact that the contest version was very much flawed in numerous ways. For a long time, I felt obliged to finish a full and improved version that would add all the content I had originally planned, and address the problems the game currently had. And to be fair, I did put a lot of time and effort into trying to make that happen. I rebalanced or completely replaced skills, overhauled stats, added numerous features and visual clues to make the gameplay more transparent, and cleaned up a lot of my incredibly convoluted eventing. And all of that made it even more frustrating for me when it finally began to dawn on me that I would very likely not finish this project.

Why is that? Well, I can definitely say I learned a lot from creating this project: For example, I have become aware that I really dislike having to balance combat. I also was painfully made aware that a huge disadvantage of making a game with very complex mechanics is that after taking a break from it, getting back into it and re-learning one's own "coding" is very exhausting and demotivating.

But the most important lessons I learned are of a different kind. The aim behind creating The Campaign was to build my own battle system in RPG Maker based on events. And I successfully accomplished that mission! Working on this game taught me so much about efficiency in building mechanics, the economic use of variables, long-term planning in resource management, complex eventing in ways that I had never tried before, and taking constructive criticism. Many of the mistakes I made when developing The Campaign I will likely never make again. That is in itself a huge success.

However, I also realised something different, which is ultimately the other main reason I decided to cancel this project: Sometimes, one's ideals and plans do not work out in practice. I still like the basic concept I structured The Campaign around. But I have not only come to see that personally, I simply like turn-based combat less than more action-based systems. It just became clear to me that despite my best efforts, the combat in The Campaign is just not a lot of fun to play. No matter how proud I was of my own work, no matter how pleased with what I perceived to be the originality of the concept: Playing my own game did not feel engaging to me. Taking the perspective of the player, I perceived it as slow, one-dimensional, and simply boring.

Sometimes, an idea only sounds good on paper. Sometimes, a developer lacks the skill or insight to make a potentially good idea work well in practice. Regardless of which is true in this case: A feeling of obligation as the sole motivation for finishing a game that I neither enjoy working on nor think is enjoyable to play is just pointless, and not beneficial to anybody. This game has been a mental burden for me for too long now, and I want to be free of it.

Sometimes, you just have to admit defeat, return to camp to regroup, fill up your HP again, and keep the lessons of this moment in mind on your future campaigns. And that is what I intend to do. I hope you understand.

See you in future projects, everyone!

Announcement

Back on Track, Download Down

Now that my previous main project, The Book of True Will, is finished and done, The Campaign is back on full time production. Quite a few things have been rebalanced and changed already, and there's a lot more to come. And believe it or not, the finished Campaign is even going to have a very small story! Yes indeed.

Since I discovered some more really annoying bugs in the old Contest Version, and am generally not happy with its lack of polish, I decided to take down the download. But fear not, within the next weeks it should be replaced by a vastly improved Full Version. If you feel ready to battle some really nasty foes, that will be your chance.

Stay tuned!

Progress Report

Still Campaigning

Does anyone even remember this game, which was essentially more of a tech demo than anything else? Well, even if you don't, I do. And while I readily admit progress has been going rather slowly, I am still actively working on this project and still fully intend to finish it.

Taking the lessons from the contest and the loads of useful feedback I received, these are some of the changes made so far:
- At the beginning of a turn, the turn number is displayed, and an animation is shown if Beorn can use his magic.
- If no character can perform an action any more, turns now automatically end (instead of the player having to manually end the turn).
- All characters' stats have been rebalanced, especially Rushan, Akinna and Pius. Max. HP for allies and enemies is now also lower generally.
- Enemies are slightly more intelligent.
- When targeting an enemy or ally, their current status effects are displayed, as well as their HP in the case of allies.
- The Reincarnatium item now also grants Regeneration after reviving, making it more useful and worth its high cost.
- Some bugs and typos were fixed.

In the future, I will also replace Rushans fairly pointless skill "Decapitation" with a different ability, add two more items (one of which can be used an infinite amount of times, but only once per turn) and implement the Info/Tutorial sections which should explain the mechanics in a much more straightforward way than they are now.

The download will be updated as soon as I've finished the final build, of The Campaign in order to prevent any more bugs from haunting players without me noticing in time. So for now, it's still the Contest Version. But it won't stay like that forever, so keep on Campaigning.

Announcement

The Contest & Death of a Bug

Good news! The Campaign won the third prize in the Fundamental RPGology Contest it was created for. This is a great success and I hope to prove myself worthy of it by finishing this game to the best of my abilities.
More good news is that thanks to the contest I also got loads of feedback on The Campaign. I took it all into consideration and already started fixing and improving many aspects. Thanks again to everyone who helped me recognize the issues that need to be resolved.

Even more good news: After it haunted my game for so long and almost drove me and all players insane, I finally managed to identify and fix the annoying crash issue! An updated download is coming soon, which will not yet include the rebalancing and reworking I plan to do, but at least be playable in its entirety.

It may take a while until I can finish the other three battles and upload a final version of the game. Hopefully you can be patient with me until then.

Announcement

The Imperfect "Contest Version"

Due to a combination of time constraints and my computer deciding this would be an excellent time to start breaking, I decided to give up on completing all five battles for the contest like I had originally planned. Thus, this so-called "Contest Version".

The current version consists of only two battles and misses the "Info" options that should give the player the possibility to view character stats and state descriptions. There is also no tutorial included in-game, and I had to use some placeholder mechanics (like the generic shop event).
Instead, I provided some text documents that should more or less get the job done. It is not a good solution, but it is the only solution right now. I apologize profusely for the inconvenience.

Nevertheless, I hope you enjoy this Imperfect Version of The Campaign.
If you experience any bugs or problems, please let me know and I'll try to fix them if possible.
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