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Still Campaigning

Does anyone even remember this game, which was essentially more of a tech demo than anything else? Well, even if you don't, I do. And while I readily admit progress has been going rather slowly, I am still actively working on this project and still fully intend to finish it.

Taking the lessons from the contest and the loads of useful feedback I received, these are some of the changes made so far:
- At the beginning of a turn, the turn number is displayed, and an animation is shown if Beorn can use his magic.
- If no character can perform an action any more, turns now automatically end (instead of the player having to manually end the turn).
- All characters' stats have been rebalanced, especially Rushan, Akinna and Pius. Max. HP for allies and enemies is now also lower generally.
- Enemies are slightly more intelligent.
- When targeting an enemy or ally, their current status effects are displayed, as well as their HP in the case of allies.
- The Reincarnatium item now also grants Regeneration after reviving, making it more useful and worth its high cost.
- Some bugs and typos were fixed.

In the future, I will also replace Rushans fairly pointless skill "Decapitation" with a different ability, add two more items (one of which can be used an infinite amount of times, but only once per turn) and implement the Info/Tutorial sections which should explain the mechanics in a much more straightforward way than they are now.

The download will be updated as soon as I've finished the final build, of The Campaign in order to prevent any more bugs from haunting players without me noticing in time. So for now, it's still the Contest Version. But it won't stay like that forever, so keep on Campaigning.