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This is an engine based on the game "Skyblazer" for PC made on Unity3D. This engine will probably only cover the first part of the original game since I want to make an original title using some of the mechanics of skyblazer, but the game will be more like Zelda II: The Legend Of Link.

Comments are Appreciated!

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Features Completed
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16:9 Aspect Ratio

Movement actions

Crouching actions

Jump actions

Climbing actions

Map Loader

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Future Features
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Attacks

Enemies

Map Editor

Multi language

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Trailers
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First Trailer

Latest Blog

No blog entries have been posted yet.

  • Production
  • CastilanGames
  • Unity
  • Action
  • 01/17/2015 03:42 AM
  • 01/18/2015 10:57 PM
  • N/A
  • 7831
  • 4
  • 0

Posts

Pages: 1
Nicely done so far. The only potential problem I can see is the camera delay and the character being too close to the bottom of the screen when falling down, which prevent the player from seeing enemies and hazards before it's too late.
I never played Skyblazer, but this is look like a nice 2D platformer engine. I'm looking forward to that Zelda II inspired game, though.
Looks good. I wish I could make a 2D game in Unity. Will this be easy to edit, as in the sounds and graphics?
author=Avee
Nicely done so far. The only potential problem I can see is the camera delay and the character being too close to the bottom of the screen when falling down, which prevent the player from seeing enemies and hazards before it's too late.
Yeah, I'm thinking the same thing, I noticed that problem during development but I was just experimenting with the camera, I'll fix that easily on the next update! :D

author=kentona
I never played Skyblazer, but this is look like a nice 2D platformer engine. I'm looking forward to that Zelda II inspired game, though.


Thanks man! Yeah, that's the goal! :D

author=Link_2112
Looks good. I wish I could make a 2D game in Unity. Will this be easy to edit, as in the sounds and graphics?


Well what I'm planning to do is to make the editor simple for the skyblazer engine, using only the assets included in the game. But in the original game that I will build using this enigne I'm thinking about expanding the editor features, like using custom spritesheets like the ones you can use in rpg maker, music and sounds should be easy to implement, but one step at a time! :D
I guess what I mean is will I be able to open the engine and figure out how to replace your sprites with mine? Is that kind of thing doable in Unity? Or are things like dimensions and hitboxes buried in code. I have Unity version 3 I think, will I be able to use that?
Pages: 1