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You didn't think it was going to be an issue, sending your wife and daughter ahead of you. However, not long after you sent them off, certain jump gates ceased to respond. You may be able to get back to your family, but it requires a certain amount of influence. Influence you don't have. Influence you have to earn.


Made for the McBacon Jam #1, with the themes of deprivation and/or abundance in mind. This game involves a pick-up-and-deliver mechanic as well as a mission structure that moves the story forward. Sadly, the official event submission of this game will probably not have combat, but, combat should be available sometime after the event development period is done.

We highly recommend reviewing the packed-in readme file, as Glasses' movement script makes the controls different than your average RPG Maker game!


Other links of interest:
This game's game-thread on RPG Maker Web.

Latest Blog

Crazy ideas that might just work

So, having something equipped in each slot is pretty much going to be a thing. The thing I'm toying around with now is turn rate. Call me crazy, but, it just doesn't feel right to have the same turn rate for the entire game. It actually feels slow on those faster drives!

I'm not sure if equating it to the character's speed works that well, though. I mean, the ship's velocity seems pretty insane-fast at speed 11. Which... could translate to tiles traversed per second? It's pretty hard to calculate at that speed, and with no grid to go by. Though, I'm pretty sure than in the context of turn rate, the 11 would translate to 11 degrees per second. On the flip slide, the slowest drive has a speed of 5, so, 5 tiles per second velocity and 5 degrees per second turn-rate.

Thing is, I don't want to mess with the lower-end stuff at all. Just the upper end. So, the following code-snippets...


module Angle_360
def self.TURN_RATE
case self.MAX_VELOCITY.to_i
when 5, 6
return 5
when 7, 8
return 6
when 9, 10
return 7
when 11, 12
return 8
when 13, 14
return 9
when 15, 16
return 10
end
end
end

class Game_CharacterBase
def move_straight(d, turn_ok = true)
case d
when 2
@mov_velocity -= Angle_360.SLOWDOWN_VELOCITY_PER_FRAME
@mov_velocity = -Angle_360.MAX_VELOCITY if @mov_velocity < -Angle_360.MAX_VELOCITY
when 4
@mov_angle += Angle_360.TURN_RATE
@mov_angle -= 360 if @mov_angle > 360
when 6
@mov_angle -= Angle_360.TURN_RATE
@mov_angle += 360 if @mov_angle < 0
when 8
@mov_velocity += Angle_360.VELOCITY_PER_FRAME
@mov_velocity = Angle_360.MAX_VELOCITY if @mov_velocity > Angle_360.MAX_VELOCITY
end
end
end


...is what I'm coming up with, and the turn rate feels manageable to me! Also, I thought it would be appropriate to set the angle of the player's ship to 0 degrees after choosing to Explore? I dunno. Might be a moot point in the end. Still, I want to test this a bit more before doing another release. Plus, I'm half-expecting a review that could point me to other issues to address!

Posts

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Marrend
Guardian of the Description Thread
21781
Images updated, thanks to Ebeth's most recent work! YAAAAAAY!
unity
You're magical to me.
12540
This looks awesome! Subscribed! :D
pianotm
The TM is for Totally Magical.
32347
Subscribed!
Marrend
Guardian of the Description Thread
21781
Currently going through various motions to make sure we've done everything we can for this game, given how much time there is left. My thought (and hope) is that we could possibly set up a download today. We'll see!
pianotm
The TM is for Totally Magical.
32347
So, this game is looking a little like Privateer. Is this game like Privateer?
Marrend
Guardian of the Description Thread
21781
Totally inspired by it, it's sequel, and Freelancer, piano! Though, I think I'm the only one on this team to have played any of those games?

Man, this reminds me that I'm looking forward to Star Citizen.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I like the look of this!
pianotm
The TM is for Totally Magical.
32347
Damn. I should have joined this event and joined this team. I love Privateer and The Darkening.
Ebeth
always up for cute art and spicy gay romance
4390
Images updated to reflect the new graphics!
pianotm
The TM is for Totally Magical.
32347
I love it! You guys (and gal) have a fan!
This looks cubed awesome!!!! <3 *--*
CashmereCat
Self-proclaimed Puzzle Snob
11638
This movement system is fricking great. I'm loving it so far.

Edit: Woah, I didn't even notice you have a map for the Novas. Nice!
pianotm
The TM is for Totally Magical.
32347
Very nice! I do hope you develop this into a full game and not just leave it behind as a contest game as happens to so many. Space Rogue was my favorite game growing up and this game reminds me more of that than Privateer (not really surprising considering both games were made by the same developer). In future development, upon docking will you have a character that can actually interact with bases like in Space Rogue and Privateer 2? I already know you plan on a combat system.
Marrend
Guardian of the Description Thread
21781
I think our post-jam plans are more about getting the combat engine in than anything else. Though, saying that, there was talk about customizing the equipment screen that would pop up after visiting the Ship Outfitter. Or, perhaps, a replacement of the Ship Outfitter functionality entirely? Forgive my forgetfulness on this point. It was sorta glossed over thanks to the time-frame involved!

I'm pretty sure there was not talk about having the character interact with bases in the same way that they do in Privateer, though.

*Edit, aside: I would, personally speaking, absolutely love to include a random mission generator! We'll see how my team-mates react to that thought.
Ebeth
always up for cute art and spicy gay romance
4390
author=suzy_cheesedreams
Holy cow, I love the new background!

Thanks! (//˘⌣˘//) ♫・*:.。. .。.:*・

And thank all of you for your support!


Also a random mission generator would be rad.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I agree, we should totally put in a random mission generator. That is the best idea ever.
Beat it. Not too fond of Asteroid-style controls but it does feel very appropriate here. Can't comment on much since it looks like a lot of the game's systems still needs to be implemented. guess the only thing I'll say is please not too many fetch quests.
Marrend
Guardian of the Description Thread
21781
There would probably be a heavier focus on combat once we get the engine in. In fact, most mission types would revolve around combat, such as DEFEND BASE, STRIKE, and SCOUT missions. Saying that, there would have to be CARGO missions somewhere in the mix.

I'm kinda thinking...
CARGO MISSION
Short supply! Foona in Nav 3 is desperately seeking games! RPG Maker Network has stepped up to the plate, but needs additional assistance in delivery! Pays 51 credits.

...this could actually be a thing for this game. I dunno, I just really like the idea of a system, any system, "desperately seeking games" with RMN ready to meet the demand!

I'm just being silly, aren't I?
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