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Git're done

This month I started using a Git repository for the Forgotten Gates project (actually I made it towards the end of last month, but April was my first month using it in earnest). Aside from the obvious benefits of being able to roll things back easily if need be, it helps me keep track of what I've done and gives a nice sense of progress. Should make writing up these reports a good bit easier. Here's what I accomplished:

  • Added a message display for the skill being used by an enemy (needed because enemy skills are decided on, calculated, and implemented by custom code, not the built-in skills system).
  • Implemented enemy skill MP cost (again, needed because of custom enemy skills system).
  • Added support for battles starting with enemy preemptive techniques (in other words, if the player wandering around in map mode gets hit by an enemy, the battle starts with that enemy making a free attack).
  • Various bugfixes.

Posts

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I'm using Git for my XP project, might not use the most of Git's features since all is stored into binaries and Git doesn't work specially well with those, BUT as you mentioned, the fact of having changes with a label of sorts (commit message) helps a lot to keep your progress.

At least when you diligently do commits per each thing, instead of commiting a lot of unrelated work into a single commit. xD

Also the obvious "cloud back up" reason.

Anyway, sorry for the tangent (?), no one asked me! XD Great work dude.
No worries, nice to know somebody actually reads these. ;) Thanks.
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