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The Legend of Zelda: Forgotten Gates is a Zelda fan game with Final Fantasy-style combat and a dash of Rogue-like. It is inspired by and uses characters from the online roleplaying community Triforce MUCK.

Join a merry band of roleplayers as they weave a tale of adventure in the world of Hyrule. Monstrous forces stir in the land, kidnapping various individuals and leeching their innate magic. As the heroes rescue their friends and gather clues about the incidents, they uncover a plot to reopen long-lost portals to distant lands where powerful artifacts lie hidden. Can our heroes beat the sinister hordes to the legendary relics? More importantly, what can our roleplayers do if the guy who started this campaign has to take a night off? Guess somebody else could take over for a bit, but the story (and the gameplay!) could turn out a little different depending on who's telling it...

Forgotten Gates is currently in a very rough, barely-playable alpha stage, but it boasts procedurally-generated random quests, complex enemy behavior, and heroes both familiar and original. The final game is expected to feature a unique interactive narrator system, support for creating your own quest generation rules, and over a dozen playable characters.

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Character spotlight: Malise



Malise is a witch of the Gerudo clan, similar to Koume and Kotake, though not nearly as old. She spent most of her life traveling abroad to collect samples for her particular area of magical prowess: controlling and amplifying disease. She now carries a collection of pestilences both mundane and deadly in the bristles of her enchanted broom, which are black with bacteria and spores. When Malise returned to Hyrule, having entirely missed the events portrayed in Ocarina of Time, she found that the Gerudo had made peace with the other races and even allowed some of them to live in Gerudo Fortress. THAT didn't sit well with Malise AT ALL, and she made it her ambition to purify the culture of her 'wayward' clan. >{

In Forgotten Gates, Malise seeks to recover the totem of a witch doctor who once held a chain of islands in terror of his uncanny power to curse villages with plagues. In combat, she naturally acts as a debuff dispenser, blasting her foes with disease-based attacks that inflict bad statuses while relying on mooks (mainly renegade Gerudo who joined her cause) to defend her.
  • Production
  • AubreyTheBard
  • RPG Tsukuru 2003
  • Adventure RPG
  • 03/11/2015 03:10 AM
  • 02/01/2023 06:29 PM
  • N/A
  • 89253
  • 19
  • 550

Posts

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While I agree that this project has potential the current build really doesn't feel ready for release. I realize that the release was probably pushed a bit for the Release Something XIII event, but it really feels like it should have been held back for a bit longer considering how prone this game is to crashing.
author=thesacredlobo
While I agree that this project has potential the current build really doesn't feel ready for release. I realize that the release was probably pushed a bit for the Release Something XIII event, but it really feels like it should have been held back for a bit longer considering how prone this game is to crashing.


Wow, an actual video for my game, wasn't expecting that, especially so soon. :) Thanks for that, and thanks for finding those bugs, hadn't seen those before.
Your welcome.

Though I would have had this posted sooner if my upload speed to youtube wasn't so slow right now. I've been waiting almost five hours now for the next part of my Let's Play for Wild Arms 5 (PS2) to clear.
I like the look of those battlers. Mapping is a little square.
Thanks, it's encouraging to hear someone express an interest. :) Unfortunately you'll be waiting a while as this project is currently on hiatus, but I do intend to get back to it.
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