Hiding deku scrubs
Not a huge amount of progress this month, but not none either. I decided to change the skills of the deku scrub enemy to no longer have the money-stealing "Hard Sell" and instead have the ability to hide underground and pop back up. That involved adding a "hiding" version of the monster to transform to and from, and an "underground" attribute for battlers which affects whether skills can affect them (in most cases not, but there are exceptions). I already had a similar "flying" attribute, so it was fairly straightforward.
I've also started in on reimplementing the
enemy AI in my DynRPG battle plugin instead of
RM2K3 script. As part of that, I've established a bit of the
narrator system as well, since the narrator can influence what the enemies will do -- one narrator may favor magic attacks, another may have a special fondness for particular status effects, etc. I'm actually a bit worried that this is a complication which feels better to me as the person implementing the systems than it'll be for the player. e.e; But, I also worry that it'll be significantly more difficult to work into the system later on than now, and I feel like it will distract me until it's in, so I'm powering through it. Worst-case scenario, I'll just make all narrators have default values for enemy AI.