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Tool and Prayer abilities

This month, I decided to replace Link's Spin Slash ability with a Tool ability, as I mentioned I might in the character spotlight for Drakler. So far I've implemented two skills within that subset. The first is a classic Zelda item that's made appearances in nearly every game since A Link to the Past, the Hookshot. It functions as a lightly-damaging Missile attack which inflicts Stun. The other is the Steel Bit, a drill mechanism that deals decent Pierce damage. I expect I'll turn Spin Slash into a regular skill that costs MP and can be done in a single turn.

After that, I reimplemented Aubrey's Prayer ability. In addition to handling the logic of it within my DynRPG plugin instead of RM2K3 scripting, I changed the way the ability handles increasing its own effectiveness with use. Quick recap, the general way it works is that the lower the party's total HP is, the more likely it is the Prayer ability will have an effect and the better that effect may be. Now, every time Prayer is used, Aubrey's 'Faith level' is increased slightly, up to a maximum of 50. The Faith level decreases how much the party's HP matters in the calculation, so that once it's all the way up to 50, using Prayer even when the party has full health gives a 50% chance of something good happening. The very best effects can still only be reached when the party is struggling, though.

Finally, I updated my DynDatabaseOverride plugin to be able to write values to RM2K3 switches and variables (even though those aren't technically part of the database) and incorporated that in the game. Now I can create quest setups with spreadsheet files instead of needing to write RM2K3 scripting to set the values.