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Stealth challenges

This month I jumped into a new area of gameplay: stealth challenges. I've been planning to have stealth in the game from nearly the beginning, and I even implemented an RM2K3 script system for checking if some thing can see the hero, but as with so many things, I needed to reimplement in DynRPG to make it run faster and be easier to work with moving forward. X) Actually, as far as just the vision check, I was able to use Kazesui's Line of Sight plugin, so that part was easy. What really needed doing at this point was controlling how the guard monsters patrol around. I'll go into more detail about how I implemented it in a design post in the not-too-distant future (like, probably next month).

On top of the stealth mechanics, I finished implementing the first 'monster' type intended as patrolling guards: Gerudo guards. That and the usual assortment of little bugfixes and such.