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Removing 'EQUIP' skills outside of combat

This month's progress was a little piecemeal. The release of Splatoon 3 had something to do with that. ;) There's also the fact that I got stuck for a long time trying to remove the 'CURRENTLY EQUIPPED' and 'EQUIP' skills from the actors at the end of combat, so that they're not cluttering up the skills menu. It turns out that calling the DynRPG removeSkill function for an actor doesn't work reliably if you do it with a pointer variable (like actorPtr->removeSkill(SKILL_INDEX)) for whatever reason. e.ea You have to use RPG::actors or RPG::Actor::partyMember(partyIndex) instead.

Besides working that out, the main thing I did this month was continue implementing Shemri's skills, which was mainly a matter of making animations. Graphics aren't my strong point, so I leaned heavily on what the RTP provided, although I did make some original uses of their images. I'm still in the process of making animations for her cat, Sheikah, who has a chance of doing a counter-attack whenever his mistress takes a hit. If anybody knows where to find some good cartoonish sounds of cat yowls and the like, please let me know.