New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Version 0.2.3 released

Man, this month kinda slipped by me, it feels like. e.ea Thanksgiving had a bit to do with that, of course, as well as the games I've been playing. Nevertheless, I did make some progress, and I managed to finally release a new version of the demo! :D New features summary:

  • Added playable hero Shemri.
  • Added stealth challenges.
  • Added monster Moblin.


My work this month mainly involved finishing up the details for Moblins, interspersed with fixing bugs as they arose. I actually am not wholly satisfied with the battle behavior code for Moblins yet, because they have a reaction in which they go berserk after losing half their health, and it occurred to me it should be delayed if they're in a restricted state (Sleep, Paralyze, etc.). Unfortunately, looking ahead to see whether they'll be that way after the pending battle effects is tricky, especially since the effects may interfere with each other -- for example, one effect might inflict Sleep, then another might knock it off by inflicting some damage. I didn't want to delay the release for edge cases like that, though, so I made that a TODO item. It's something that applies to other monster behaviors too, really, so it's an 'existing problem' in a sense.