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Implemented Mituni

I did it! ^.^ I implemented a new playable hero in the space of one month! Of course, it helps that Mituni's special ability, Cook, is one of the simplest. It's basically just a regular attack skill that adds a special status condition to its target, which in turn signals to the code that the target should have an increased chance of dropping a restorative power-up (hearts or magic jars) when KOd. On the flip side, Mituni did have one 'regular' skill that was more complicated than that: Potluck, which chooses a random medicine item from the inventory and applies its effects to the whole party. Getting that to work involved a decent bit of coding. It's worth noting that Mituni's player is herself somewhat familiar with the RPG Maker line, and back when we were brainstorming her skills, she leaned on the available battle animations in the RTP for inspiration -- for example, she saw the Sandstorm animation and decided it could be retrofitted for a party-boosting skill called Cinnamon. Being able to use a lot of RTP stuff for her animations made life easier for me, although I did still have to do some original animations with it.