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Started on puzzle rooms

This month I started in on a new aspect of Forgotten Gates quests: puzzle rooms. As you can probably guess, that means rooms where instead of fighting enemies or trying to sneak past them, you have to solve some sort of puzzle to get a reward, be it a vital quest goal or just an item to make future battles easier. There are some technical hurdles to this on top of the simple challenge of designing the puzzles, since it means I have to create the 'moving pieces' so to speak for the player to interact with. My DynParams plugin has come in handy for this once again; I've figured out a method using it to change an event's appearance to a map tile (ordinarily RT2K3 only allows changing to a charset image). So far I've completed a simple puzzle of one type, which I call 'match the switch orbs'. The design post I'll be making after this will go into detail about it.