Back to coding stuff
Note: this post was intended for 2024-05-01, but RMN being down for an extended period prevented posting until now.
This month felt pleasantly productive after so long working on just coming up with battle banter. X) I finished up John's quips, then implemented the effect of the Reflect status condition (a little embarrassing that it's been in the game for so long without doing what it's supposed to), added an 'X status' system (battlers inflicted with a status will also receive immunity to further infliction of that status for a number of turns), and did some general bugfixes. I also began the somewhat tedious process of transferring the text for any Show Message and Show Choice commands to a data file that's imported at game start. In the unlikely event anyone ever wants to translate this game, that will make their job easier, since they don't have to go hunting through the database and maps for all the commands with text in them. I have to do so now to effect this change of course, but it should be relatively easy at this stage. X)