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Finished conversion to message data system

Note: this post was intended for 2024-08-01, but RMN being down for an extended period prevented posting until now.

This month I finished converting everything (I think) to the message data system which stores messages in separate files instead of in the RPG Maker database. This included rewriting the monster clues code to make use of this system. I made some 'common behavior' functions to handle how things usually work, as opposed to how I had it before with each monster type having their own behavior function -- some of them still need some special code, but the majority just give hints about their next action. That should make things a bit easier for me in the long run.