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Version 0.3.0 released!

Yay, RMN's up again! And very good timing for me. I finally got version 0.3.0 of The Legend of Zelda: Forgotten Gates released LAST NIGHT. X) In addition to bugfixes, I decided to add some features like the ability to customize random or replay quests, a shop room so players can buy fresh weapons (particularly important for the first story quest since there's only two heroes chewing through the monsters and few of the monsters drop weapons), and instructions about status conditions. All of these features were relatively quick individually, but added together with the huge time bite from family hang-outs the week of Christmas (which was of course very much worthwhile), they nearly made me miss the soft deadline of end-of-month again.

BUT, it's out there, and more importantly, it's a pretty decent 'vertical slice' of what the game as a whole should be like. 8D That means most of the work from here on should be production (drawing sprites and making animations, laying out dungeons, writing dialogue, etc.) moreso than infrastructure (programming, systems work, etc.). I should hopefully be able to do releases a lot more often as a consequence, say every month or three -- we'll see how it goes.