• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Bring a Notebook

  • Dr-iHawk
  • 08/16/2015 12:28 AM
  • 1936 views
Introduction:
Murder in Mysteria is a murder mystery, but it is also a lot more than that. Unlike most murder mysteries that focus on a crime scene, Murder in Mysteria focuses on a world. At it's core it is an adventure game with somewhat esoteric puzzles that expands and expounds on a world. The murder itself is used mostly as a call to action.

Story - 4/4
All the greatest wizards of the land are gathered to make an incredibly important decision and a the warlock Dinyon is suddenly assassinated in a puff of magic dust. You are thought to be the murderer and so must find out who really assassinated Dinyon. If you manage to make it through a seemingly endless amount of puzzles that range from practicing magic at it's most esoteric or simply being a public servant and solving other people's problems to gain something you want from them, then you'll reach either a good or a bad ending depending on whether or not you picked the right suspect.
The story is much more than that though. There is a sizable world to explore and that world is expounded on in depth. It could possibly take months to fully understand all that is in this game. This is to say that this game takes place in a remarkably complete world. Most games manage only to make the events of the game seem to be the world. This game makes the events seem like a microcosm of the world it takes place in.

Gameplay - 4/4
The game involves running about trying to solve puzzles. Immediately the player will find himself in a large area with dozens of things to do and dozens more things to learn. The gameplay is very typical of old adventure games. You need to find items to 2complete esoteric puzzles that require open-minded, critical thinking. There are multiple paths through the game which allows for varied methods of completion. There is a lot of information that you need to remember and some of that information is confusing, so taking notes is almost required.
The puzzles also fit very well into the world as presented and do not require a great suspension of belief.

Graphics & Mapping - 4/4
The mapping is a strong point, despite the RTP graphics. Actually, the mapping is done well enough that it is hardly noticeably that the RTP is being used at all and that, in and of itself, is an achievement. The maps look full, uncluttered, and lively. The menu screens also look nice.

Sound & Music - 3/4
The music and sound is mostly RTP, but the tracks that aren't RTP are interesting to listen to. The music is used appropriately and is contextually fitting. There are also a few new sound effects presented. A unique soundtrack is what this game truly is missing.

Atmosphere - 4/4
The atmosphere of a game has to do with how it pulls you in and immerses you into the universe. The atmosphere is good if it causes the player to suspend disbelief and accept the world and the laws therein. This game does that in all regards. The world seems self-consistent. The world, as alien as it is, is knowable and understandable.

Conclusion - 19/20 or 4.5/5
If you like playing adventure games with incredible difficulty that almost require you to learn large amounts of fictional esoteric belief systems, this is the game for you. I would probably use the word frustrating to describe this game rather than fun. Not that it isn't fun, but because the challenge is very real here. I highly suggest writing down notes.

Posts

Pages: 1
Thank you for the review! I very much agree on the "misses a unique soundtrack"- part. I might remake this game one day to address this issue with certain other things I think could be improved.
Edit: Nvm, there was something here, but it's no longer relevant.
Well, I'd suggest using a journal script to better help take care of the note taking process. Not many people are up for taking notes these days.
Pages: 1