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Devlog 84: Time to Play

Ladies and gentlemen, we have a demo.

You can thank the programmer for that who’s really been putting in the hours and releasing v.0.15 which we agreed was developed enough for release. It is, of course, a technical demo. The idea is to introduce the concept to players in order to polish it before we settle on that technical aspect of the game. So basically, the objective is get as much as player feedback as possible and think the core now so we can move on from there.

People who give in-depth feedback will be rewarded as an iconic appearance in the game.

So what sort of feedback are we looking for?

The short answer is: just about anything as long as it’s explained.
Identifying what you liked will allow us to determine the strong points which could be developed further (continue in the same direction).
Identifying what you didn’t like will allow us to change and make modifications to improve and make things better.

Finally, reporting bugs goes without any further explanation.
The demo is available in the download section.

TT.

Posts

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InfectionFiles
the world ends in whatever my makerscore currently is
4622
Best of luck! I guess at the end of the day though it comes down to people who actually want to learn. I hope that doesn't hurt as much as making something unoriginal. I dont understand the change because this will be such a specific tool rather than just a fun experience.

But either way I hope you make some big bucks after a school or something picks up your game for a teaching method. :)
Hello InfectionFiles,

I dont understand the change because this will be such a specific tool rather than just a fun experience.


That's a prejudice however, you're assuming that because some learning takes place it won't be fun. My main priority, above everything, is to make the game fun and will do whatever is necessary so that I reach that goal.

If people don't test the game and let me know what they think is fun/boring because they already decided it won't be fun, it certainly makes my job harder though :).
I've played the demo, and I can say it's not unfun just because of the learning. You can actually forget about the learning and still learn (?).

I feel that remembering what each kana/symbol/thing means is kind of similar to learning, say, how to do Hadouken with Ryu. MAybe it's not the same because it uses more than directions and a select number of buttons, but since you use sillabes it's also possible to make the relation between the sound and the combination, so it's not that hard to learn. Like learning Pokémon names? xD.

I feel that the actual difference is that learning these you can apply them directly to learning to read Japanese (whatever the reason you have), meanwhile learning how to do fighting moves in a fighting game helps you in more specific situations like making a reference joke with your friends xD.

Just my humble opinion.
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