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Devlog 95: To pronunce or not to pronunce, that is the question!

Hello everyone!

I prefer to give regular updates about the project especially since it's in Early Access, I feel like it's the right thing to do for the people who have trusted and invested into the project.

Pronunciation
I'm currently pondering whether or not to implement the pronunciation of words into the game. I would, of course, give the option to turn them off but I was wondering if this is a request a lot of people have.

It's not something we had in mind when we started with the project but it's something that could possibly be implemented without too much work. The challenge is finding someone reliable to record all the words.

XP system
The next task at hand is to implement the skill tree and upgrade system. The art is all done for this, it's a matter for Jeff, the programmer, to code it into the game.


I've talked about this system before but it goes like this:

Every time you guess a card correctly, its individual meter goes up. Once the meter is full, the card is mastered and you gain a skill point to invest into the skill tree.



Art

Art wise, I'm working on some new rooms to visit when you start the game to act as a tutorial.





Those are, of course, WIP but this is to let you know what's going on.

Giving Feedback

I want to reward people who provide detailed feedback and suggestions by having them as cameos into the game (subtle ones). The more you comment and suggest, the better the game becomes. Case in point, some suggestions made by some of you guys have already been integrated into the game.

Sleep well and take care!

Posts

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I think pronunciation is an important part of learning a language and if it is possible to make would definitely be a great adition! I like the Xp system for each letters, will it be the only way to level up?
It's the only way to level up, yes :).
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