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Which Battle System do you prefer?
- Porkate42
- 05/16/2016 04:38 AM
- 4885 views
Short blog today, I just want your opinions.
If you saw it, I uploaded a new image of the new battle system hud. I replaced it because while Yanfly's was good, I've seen it a lot (not really a bad thing mind you) so I wanted to add something new.
Although I didn't really ask for opinions since people could not like it and I have to add another download of Yanfly's battle system and it would just be a waste of time for all of us.
So which one do you prefer?
Old (Yanfly)
New (Moghunter)
Has one bug where you can select a command while ATB bar is loading but action will happen when bar is full.
Feel free to tell me what you think. I'll find my answer by majority opinion.
I also made a poll on Twitter if u just wanna vote instead of posting a comment:
https://twitter.com/Porkate42/status/732044013272883202
If you saw it, I uploaded a new image of the new battle system hud. I replaced it because while Yanfly's was good, I've seen it a lot (not really a bad thing mind you) so I wanted to add something new.
Although I didn't really ask for opinions since people could not like it and I have to add another download of Yanfly's battle system and it would just be a waste of time for all of us.
So which one do you prefer?
Old (Yanfly)
New (Moghunter)
Has one bug where you can select a command while ATB bar is loading but action will happen when bar is full.
Feel free to tell me what you think. I'll find my answer by majority opinion.
I also made a poll on Twitter if u just wanna vote instead of posting a comment:
https://twitter.com/Porkate42/status/732044013272883202
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The YF style is a bit dull, but the Moghunter one is laughably awful. Like, that's hideous. It's a jumble of colors and shapes that make no sense, complete with a bar hidden BEHIND the portrait... don't use the Moghunter layout.
Personally, I enjoy the open air hud more. It opens up more of the battleback and greatly enhances immersion. It also gives your game a more unique feel, as the command bar has been used in countless rpg maker games. Both are just fine, but I prefer the Moghunter version. As for the enemy atb bar problem, you should be able to raise it by shifting the enemy battler's position up a bit. If you can, I'd suggest modifying the ATB bar color so the hud looks slightly less christmas-y.
The 2nd one does look clunky and busy but I like the idea behind it compared to the first. The 1st one is generic so if you can spiffy up the 2nd one I'd say go with that one. But you can't go wrong with YF because it's clean and works.
Yeah, YF is the old standby. If you want something different, Artelier Iris has better battle huds than the Moghunter you posted.
For example, here's a more traditional setup. The only thing that bugs me about it are the inconsistent fonts, but I believe that can be fixed.
If you're going for uniqueness, most everything has been done before. The reason YF remains so popular is because he offers a whole collection of scripts and plug-ins that flow together, instead of being purely aesthetic. You can always edit the scripts/plug-in to make your own based off of Yanfly.
Edit: Meant to say Artelier RGSS. I think Artelier "Iris" was a game.
For example, here's a more traditional setup. The only thing that bugs me about it are the inconsistent fonts, but I believe that can be fixed.
If you're going for uniqueness, most everything has been done before. The reason YF remains so popular is because he offers a whole collection of scripts and plug-ins that flow together, instead of being purely aesthetic. You can always edit the scripts/plug-in to make your own based off of Yanfly.
Edit: Meant to say Artelier RGSS. I think Artelier "Iris" was a game.
Wow, Gredge, that HUD look super nice indeed :DDDD
I vote for Yanflybecause I'm boring because I like functionality over everything else, though I think Moghunter HUDs can work but I think they look better with editing the files to look more cohesive.
I vote for Yanfly
Thanks Uni! It's so nice, that I almost wish I could take credit for it!
https://atelierrgss.wordpress.com/rmv-battle-hud/
https://atelierrgss.wordpress.com/rmv-battle-hud/
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