Hey all.
It's about time for a large update - but I hope a small tidbit works for now!
Wanted to share some footage of the game's new swimming mechanics. Giznads helped bring this system to life over the past week or so, and he did a great job! Water was previously non-traversable, so I'm hoping this adds even more dynamism to the exploration.
Once in the water, player's can dive to uncover hidden treasures underwater! Gold, items, or even hidden caves are scattered throughout the landscape.
Two things I'm on the fence about...
- The actual speed of swimming.
- Shadows for the hero sprite that correspond to which tile you're "diving" to. It ended up being trickier than imagined due to tile/terrain passability.