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It's complete! + A New RMN Game Page
Blind- 01/28/2026 11:53 PM
- 25 views
Hey everyone!
A heartfelt thanks to Benny, plus Liberty and the team, for helping get RMN back online! We owe them a debt of gratitude for getting everything up and functional.
I'll save the long trip down memory lane for another day... but it feels nice to be able to confirm, on the literal website which defined its origin, that Beloved Rapture is finished. ^-^
You can download or Wishlist it here:
store.steampowered.com/app/2017620/Beloved_Rapture/
The game debuted on Steam in October 2024 (only a few days before Metaphor Re:Fantazio, womp). xD
I have some distance from the game now, so it's easier to say this, but looking back, part of me is shocked we actually got it out. The small team I assembled worked on the project commercially from 2018-2024. And if you count the process of funding the custom assets, it technically began in 2017. So that was ~roughly seven long years from the point of creating a brand new RM2k3 folder, until clicking the button on release day in an adrenaline-filled apotheosis.
...I kid. But yeah, it was a wild and tumultuous ride. Made especially pleasant by Giznads joining the project in 2022, which allowed us to truly speed up production much faster than I could have done alone. And even though we ran out of the Kickstarter money like multiple years before finishing, it taught me a lot of lessons about "working under constraints", re-tooling existing assets, managing better workflows, etc.
In a sense, I was glad that the game finished during the time of my life that it did.
If it were ten years prior...I don't think I would have had the necessary competence or maturity to get it done. It was a difficult task to maintain the proper momentum for THAT long of a dev cycle.
After releasing it, the next 12 months went nicely too. In 2025, we released the first free DLC; titled Lost Songs of Archon. Essentially, it's a brand new region added to the existing overworld map, seamlessly merged into the landscapes. In total, it added about 2-5 hours of new gameplay. All of the DLC completely optional--and thus it has very little bearing on the main story. Yet, it did feature some considerably more challenging bosses!
There is one more DLC I hope to add eventually, and a planned Director's Cut, which significantly expands the ending. However, I'll comment more on those at a future date.
Per suggestion by the admins, I decided to start a fresh game page for the commercial finished version. Please feel free to re-subscribe there if you're still interested in following future updates, or with any questions or comments related to the Steam release.
This old game page will be converted to an Archived version. The screenshots, reviews, comments, and other features of this old page no longer reflect the finished product, so it could lead to some significant confusion.
So I ask that all comments or questions, besides this blog update, be kept to the new page.
Again, for anyone reading this, thanks for the many years of support. Words can't do it enough justice. BR allowed me to pursue a life closer to being a full-time game dev, and I'm endlessly grateful for that. (-‿◦☀)
- Blind
A heartfelt thanks to Benny, plus Liberty and the team, for helping get RMN back online! We owe them a debt of gratitude for getting everything up and functional.
I'll save the long trip down memory lane for another day... but it feels nice to be able to confirm, on the literal website which defined its origin, that Beloved Rapture is finished. ^-^
You can download or Wishlist it here:
store.steampowered.com/app/2017620/Beloved_Rapture/
The game debuted on Steam in October 2024 (only a few days before Metaphor Re:Fantazio, womp). xD
I have some distance from the game now, so it's easier to say this, but looking back, part of me is shocked we actually got it out. The small team I assembled worked on the project commercially from 2018-2024. And if you count the process of funding the custom assets, it technically began in 2017. So that was ~roughly seven long years from the point of creating a brand new RM2k3 folder, until clicking the button on release day in an adrenaline-filled apotheosis.
...I kid. But yeah, it was a wild and tumultuous ride. Made especially pleasant by Giznads joining the project in 2022, which allowed us to truly speed up production much faster than I could have done alone. And even though we ran out of the Kickstarter money like multiple years before finishing, it taught me a lot of lessons about "working under constraints", re-tooling existing assets, managing better workflows, etc.

In a sense, I was glad that the game finished during the time of my life that it did.
If it were ten years prior...I don't think I would have had the necessary competence or maturity to get it done. It was a difficult task to maintain the proper momentum for THAT long of a dev cycle.
After releasing it, the next 12 months went nicely too. In 2025, we released the first free DLC; titled Lost Songs of Archon. Essentially, it's a brand new region added to the existing overworld map, seamlessly merged into the landscapes. In total, it added about 2-5 hours of new gameplay. All of the DLC completely optional--and thus it has very little bearing on the main story. Yet, it did feature some considerably more challenging bosses!
There is one more DLC I hope to add eventually, and a planned Director's Cut, which significantly expands the ending. However, I'll comment more on those at a future date.

Per suggestion by the admins, I decided to start a fresh game page for the commercial finished version. Please feel free to re-subscribe there if you're still interested in following future updates, or with any questions or comments related to the Steam release.
This old game page will be converted to an Archived version. The screenshots, reviews, comments, and other features of this old page no longer reflect the finished product, so it could lead to some significant confusion.
So I ask that all comments or questions, besides this blog update, be kept to the new page.
Again, for anyone reading this, thanks for the many years of support. Words can't do it enough justice. BR allowed me to pursue a life closer to being a full-time game dev, and I'm endlessly grateful for that. (-‿◦☀)
- Blind











