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Kill the King and get Soda!

  • Kylaila
  • 07/31/2015 11:37 AM
  • 1842 views
"Get Out of My Head!" is a game all about choices. Little fun choices to your demonic nature. About an hour in length (accounting for the various different endings), it plays around with a couple of stereotypes as well as random coincidences.

You are Saca, a demon waiting for a fair trial in a prison cell. But you have been waiting too long so the only conclusion you can make is that you have been tricked! So on to kill the king who has tricked you it is!
On your way out you will encounter angels, humans, dragons, the grim reaper, god, death, bad fashion sense and more. And get tricked some more.

The catch lies in the many choices you can make throughout the game, deciding to do good or evil, to avenge or not avenge, or to wish for something else entirely.
While there are a plethora of choices to behold, only a few matter much, but there is a variety of dialogue for each. Yet there is little cohesion for the many themes to be had.
There is good vs evil, satan/demons vs angels/god, the king lineage, modern clashing mediavel (castles and cellphones), a revenge quest, meta-game narrations, and some randomness.

Mapping and graphic wise .. it is okay. The mapping skills have ways to go, but while the maps were large, they were still giving you right directions and where easy to navigate on - there were some neat rooms visible on the sidelines, from the caged princess to someone chasing a dog in circles, or a field full of sheep. It is not pretty, but it works.
The castle is massive in size, so you are naturally cut off from many places to go to. As a little fable to details, almost any and all furniture has a short flavor text. Sadly, it just says what it is for the most part.
A cloud map was horribly empty, but you traverse it quickly and never return.


Didn't we pass two soldiers already?

The music, too, lacks the cohesion bringing the game together - while the music is well-used and fitting, it is a complete mixture of different styles. You start out with some RTP classics, ripped music (from SMT, too!) mixing with nightcore tunes in battles, while you can play instrumental version of touhou music on the piano (a nice touch, certainly).

The humour itself is .. it is there, but while many events were amusing, I never really laughed out loud. There are some very clever ones, such as god claiming to judge and punish, while aiming to never interfere with anything. The coincidence of someone getting punished severly for something simply while you can do what you want.
The world is more interesting and puzzling than overbearingly funny - you may wonder how demons, humans and angels can freely live together when they hate each other and have vastly different behaviour. Among demons it is normal and completely okay for a demon to lash out violently for any mistake anyone does - and they have the power to pull it off, too. So how come they are allowed to be under humans? How come almost noone is really scared of them? In fact, so bold as to try to shove them around and to let them out of their cell if they just so much as ask.
The mediavel world is mixed with cellphones and a modern supermarket, too.

And ... not only are you a demon, but an escaped prisoner wielding the power of one. Yet nobody is scared of you, barely anyone recognizes you - even soldiers ignore you.


You just don't know what castles are good for.

Some of these breaks are really funny, such as an old man just having dinner in the middle of a narrow hallway .. for ridiculous reasons. Many random dialogue bits are downright hilarious, starting with the "please do not feed the prisoner".
Yet how the world works still makes absolutely no sense.
Thankfully swearing is kept to a very small degree. You are a complete self-absorbed demon, saving while looking into the mirror (to not look like a "hobo", which could as well as been left out)

You kill someone for petty reasons such as bad taste in furniture, and while these traits remain for the basic storyline - you can still try to help anyone out, fight for world peace and actually be a decent person. You can even pray to god (or yourself) if you so desire. Not many of these actions influence the story, but they give nice flavour .. even if many of the choices do not add up with the character we have been shown.


I couldn't help but be reminded of someone.


The themes, too, are not explored nearwhere as much as they could be. The relationship between angels and demons is only hinted at, but never explained or explored more. Nor between humans and demons, for that matter.
The meta-narration comes into play on numerous occasions*, but always more for humorous flavour, so the ending it involves can come out of nowhere and lose much of the impact it could have. With the storyfocus being on revenge, and many of the meta-jokes being optional (as you need to select certain choices for it), it seems an odd twist.
I think the greatest joy is exploring the different endings and trying out different things - you can expect some, other endings come by surprise and are wonderful to explore.

This is a game that lacks cohesion bringing it together well, but it still is a very interesting game playing the bad guy girl and doing what you want. With the many consequences involved.

For a first game this is a very solid effort - it could still benefit from a better focus and polish.

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Linkis
Don't hate me cause I'm Cute :)
1025
A partial review of a review :)

A nice little review but for a couple things.
I'm not sure you can expect a first game that is only an hour long to be totally cohesive.
"The humour itself is .. it is there, but while many events were amusing, I never really laughed out loud. "
"Some of these breaks are really funny, such as an old man just having dinner in the middle of a narrow hallway .. for ridiculous reasons. Many random dialogue bits are downright hilarious, starting with the "please do not feed the prisoner".

Kylaila, ya can't have your cake and eat it also (never was able to remember which to/too to use :)

Like I said, a nice review but considering and you did mention it was a first game, I might have written it differently. If I really knew how to make a
review :( Maybe I'm to easy on people.

A good review and two and a half stars for a first game is nice to see.

Thanks for the praise.
They were hilarious, but it was true in saying I never laughed out loud. And I found these lines on occasions, but not in the majority. I can imagine others to get a great laughter out of them though which is why I put it there.
Sorry if that sounds weird together, it is true I could have worded it better.

As for cohesion .. expecting it or not, it is something this game would benefit from. I know it is hard to do, especially when you have many ideas you would like to bring into your game - but ignoring it because it is difficult to do is silly.
Focusing on one idea and exploring it, as well as sticking to one music and art style creates a connected experience.
It being an hour long has little to do with it.
Thanks for the review, I appreciate you taking the time to write one. :)

May I share my thoughts on it?

I agree with most of what you wrote, including on the humor and mapping (although the cloud map was empty and big because it was, well, the sky).

The logic in the game isn't 100% flawless, which bothered me a little as well. I let it go since I figured it's not the worst offence one can make in a comedy game, although it certainly is on the list.

(...) you may wonder how demons, humans and angels can freely live together when they hate each other and have vastly different behaviour. Among demons it is normal and completely okay for a demon to lash out violently for any mistake anyone does - and they have the power to pull it off, too. So how come they are allowed to be under humans? How come almost noone is really scared of them? In fact, so bold as to try to shove them around and to let them out of their cell if they just so much as ask.

Good questions. I actually made it so that the humans were not very scared for two main reasons; one being that their race's main trait was supposed to be arrogance, and the second one being that they didn't know the mc already had a reason to be angry. Still, it's a fair point you're making here with those rhetorical (?) questions. The presentation wasn't as good as it could've been.

I also see what you mean with the music, but I'm not sure I agree with your insinuation that a good soundtrack needs to be pronouncedly cohesive. I'm not sure what music I could've used in the mini-mart, for example, that would've gone well together with the castle's main background music. Well, maybe the nightcore tracks was pushing it a bit on my part. I liked every song I picked, though, so I can't say I regret it. :) #rebel

As for the meta-narration, I must actually disagree with your statement that "The meta-narration comes into play in only one optional scene, so the ending it involves can come out of nowhere and lose much of the impact it could have.". The fourth wall is broken in a number of different scenarios, including in the cathedral if one's name has changed to "Coward" beforehand, on the beach route, if one says the right things to the witch, if one then proceeds into the right side of the castle and perhaps in a couple of more places. However, I do agree that there must be a loss of impact in the true ending if one manages to both not be renamed in the begining (which is a mandatory 50-50 chance) and not take the beach route (which also is a mandatory 50-50 chance), and manages to avoid the right side of the castle, of course. It's unlikely, but still entirely possible, I admit. Nevermind, we cleared that up. :)

I think your review is largely fair, although I think it does includes a couple of things that can be debated. I understand your reasoning behind the score, though, and I'm perfectly happy with it. :) I'd also say it's a pretty decent one to get, considering I didn't even know how to make an event when I started this project. I'm glad I could create something passably enjoyable.
Thanks for taking it in well! That's worth a lot.
And of course, I love seeing the thoughts behind a game.

That is a good point, would love to have seen more about that human behaviour. The "quest" lady gives off this vibe 100%, though.

Haha, the songs all fit and were well enough, so not a big issue ;) But something to keep in mind. Better or not, it gives off a more "polished" feeling.
It is something less important for games playing around with randomness, but you may keep it in mind for future project.

True, I should have considered the meta mechanics. It comes up in many instances, but not so in a story-relevant way - I am sorry I did not clarify this difference.
I should edit it in then, will in a moment.

I couldn't really go spoiling things, so it was left kind of vague. So there is a mechanic involved - changing your name, but there is no hint at the narrator being in your head, or the narrator being the creator. That are two entirely different things. They go well together, but in many instances, the narrator plays ON characters and the creator, but does not embody it themselves.

You trying to get rid of him is also something you did not hint at beforehand - so suddenly ripping him apart seems odd. Especially as that ending requires you to NOT become a softy, which makes it very likely you missed part of the meta mechanics!) I fooled around with the title change only afterwards.

The story focuses on a revenge quest - accompanied by racial differences between angels, humans and demons.
It suddenly being about the struggle of the main character trying to get rid of this annoying pesky narrating voice (which she never called pesky or annoying before), and that being the true ending, seemed odd to me.


Having said all that - a review is really just that. I can give you my thought and if they make you wonder or even consider a few things, then I am very happy for it.
Whatever you consider - or not consider - is your task to do and that is absolutely fair :)

It is a very solid first game! I had fun and am looking forward to future projects.
Not to mention that SMT fans are awesome.
Haha, to be honest the whole thing about having a coherent soundtrack didn't even occur to me while I was making the game, so it's definitely something I'll take with me from your review. Among other things, of course.

Hmm, now I understand what you mean a little better... None of the exchanges with the narrator is particularly pleasant, but one could still find the progression to be unnatural. In a way, I think it'd be fine even if the player was the only one to give a motive (according to their own whims), but that is probably not something a responsible game creator should say. x)

I really appreciate your thoughtful input, and I had fun too. ^^

And I totally agree with that last part. ;)
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