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Let's Play: Iron Gaia - Part 3

Posts

Pages: 1
Max McGee
with sorrow down past the fence
9159
May I ask if you live in Ireland? The way you say the phrase "Where Angels Fear To Tread" specifically at least just sounds amazingly Gaelic. (I'm of Irish descent myself actually.)

To carry on the Random Encounter discussion, I think that the reason that some games DO force random encounters is to make sure that you aren't underleveled when you hit bosses later on. I'm not sure I thought it through that for IG1 but that's a reason that's often bandied about by commercial games.

The way that the early levels of IG1 handle saving and the menu is a fairly authentic and non-artificial if certainly "questionable" way of ramping up the difficulty/tension by making it so you can only heal in battles. This makes you think about healing a lot more strategically. It's trying to keep you on your toes to keep you engaged, that was the idea anyway, but I can see how it might accidentally alienate some people.

Re: the Self Repair issue, it was a balancing feature because a full self heal for 5 Power felt very powerful. I think the failure rate is something like 5% or 10%. It is again just meant to keep you on your toes, and maybe you won't wait until Rover is almost dead to heal him. Nowadays I'd probably just have made it a weaker heal with no failure rate.

Fun side effect of the save "feature": I can like guarantee that everyone who has actually BEATEN Iron Gaia I will NEVER FORGET THE NUMBER 9001. I know I never will. It's like literally 12 years later and I still remember it.

Stasis is pronounced with a long "a" as in Stacy. In case you were still wondering.

"Screw This Guy, I'm Totally Not Jealous" hey you've got it better you're not on the Gaia.

EDIT: Random thought. Armand Carter was about 6 years older than me when I decided his age. He's six years younger than me now. So weird how life happens.

Nanited Status: I honestly don't remember what it does. I think it was like poison plus fucked up your stats?

The save points once you can save anywhere are just to remind people who are less compulsive about saving than you that "hmm maybe I should save now". Also as a "just in case you missed the menu download" type thing.


Glad it didn't crash again this time.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
author=Max McGee
May I ask if you live in Ireland? The way you say the phrase "Where Angels Fear To Tread" specifically at least just sounds amazingly Gaelic. (I'm of Irish descent myself actually.)

LOL, I'm afraid not. Interestingly enough, after I saw this post, I actually asked one of my colleagues, who's from around Dublin himself, if I sounded Irish and he just laughed at me ;<

To carry on the Random Encounter discussion, I think that the reason that some games DO force random encounters is to make sure that you aren't underleveled when you hit bosses later on. I'm not sure I thought it through that for IG1 but that's a reason that's often bandied about by commercial games.

Ultimately it should be up to be the player if and when they want to battle, IMO. If they feel they're underleveled, they should go remedy that themselves. No need for micromanaging.

The way that the early levels of IG1 handle saving and the menu is a fairly authentic and non-artificial if certainly "questionable" way of ramping up the difficulty/tension by making it so you can only heal in battles. This makes you think about healing a lot more strategically. It's trying to keep you on your toes to keep you engaged, that was the idea anyway, but I can see how it might accidentally alienate some people.

It's a fair idea, I guess, but I'm not a fan myself. It's hard to think strategically this way when you don't really have any idea what to expect in upcoming battles.

Re: the Self Repair issue, it was a balancing feature because a full self heal for 5 Power felt very powerful. I think the failure rate is something like 5% or 10%. It is again just meant to keep you on your toes, and maybe you won't wait until Rover is almost dead to heal him. Nowadays I'd probably just have made it a weaker heal with no failure rate.

Either way, I feel it's a slap to the face of the player to have healing backfire in any way - consider a scenario where it's heal-or-die, and then that 5% or 10% chance kicks in. @_@ Better to have a weaker heal with no failure rate, yeah.

Fun side effect of the save "feature": I can like guarantee that everyone who has actually BEATEN Iron Gaia I will NEVER FORGET THE NUMBER 9001. I know I never will. It's like literally 12 years later and I still remember it.

One of these days I'm gonna walk up to an ATM and type in '9001' as my PIN.

Stasis is pronounced with a long "a" as in Stacy. In case you were still wondering.

There MAY be an American-English divide there, but I'm not sure.

"Screw This Guy, I'm Totally Not Jealous" hey you've got it better you're not on the Gaia.

Who wouldn't want to be on a giant ass space station....controlled by a raving lunatic AI...okay I see your point

EDIT: Random thought. Armand Carter was about 6 years older than me when I decided his age. He's six years younger than me now. So weird how life happens.

So this game's actually TWELVE years old? Dang.

Nanited Status: I honestly don't remember what it does. I think it was like poison plus fucked up your stats?

LOL, I have yet to determine what it does exactly.

The save points once you can save anywhere are just to remind people who are less compulsive about saving than you that "hmm maybe I should save now". Also as a "just in case you missed the menu download" type thing.

Haha, fair enough I guess...

Glad it didn't crash again this time.

Same!!
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