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A Regular McLamb Review

  • Cap_H
  • 07/31/2016 11:37 AM
  • 652 views
My life falls apart. It's the usual. I watch my goals drifting away from me. Maybe that's while I like Silence of Monolith, a game in which you take one of these pieces and do everything to stop it from falling into a star. It's a game, which has clear goals, which have clear consequences. It's a game, which is totally opposite to life. In Life, you usually start with a clear mind. Then you start questioning answers, you were given, and everything becomes a clusterfuck of questions. Then you grow old...
In Silence of Monolith you know questions from the start. They are the usual. Who am I? What is this place? Why am I here? Why did computer kill all my comrades? Why was I spared? Will there be space pirates? We know our sci-fi stuff. We learned it from numerous games and books. Sci-Fi is a horror, which can be pseudo-scientifically explained. Sci-fi is Fly, Alien or Divergence. We know our question.
We know The Silence of The Lambs. Which is a horror about manipulation. Frankly, I can see a connection here. There is a genius, it can be either some Lester or a computer's AI. It doesn't matter and a relatively bright character, which can't find holes in its reasoning, who is lurked by darkness and can end up being an intelligent monster too. To be honest, I can't know whether this would be a further development of the story in Silence of Monolith. The game gives us a good portion of questions, which made me presume these answers. The unlucky thing about Silence of Monolith is that it's a mere demo right now. It's a demo, which promises generously and leaves us too early. It's a third beer at best. You can easily end after drinking two pints. The third one makes you want another. Few hours later, you are likely to wake up on the floor. The third beer asks us: "What will happen if I continue drinking?" And we want to know. How silly, everyone should know that the morning brings more questions and barely an answer. They're worse than hangover. You can avoid hangover.

Four developers stand behind Silence of Monolith.
I can recognize that MakioKuta drew portraits and ask myself. Can I ever become as good? Can I even get close? Rafael is probably an easier goal for me. Portraits are witty and recognizable. For these beautiful busts I was asking myself: "Will there be more characters?" I wanted to see more futuristic faces from Makio. But we know this stuff about ships floating adrift in space. There would be none. Still, It's a question, I must be asking.
Fomar usually stands behind mechanics, technical aspects of games, he was part of. In Silence of Monolith, I'm sure, that he was helping with hud. Which was unnecessary. For the duration of the demo, I had only one skill at a time and used it to solve a single puzzle, which was, in a linear fashion, available.
Indra is a great mapmaker. Maps in here are nice and have interesting shapes. They are better than in any other RM game, which is set on a spaceship. Like Deltree's classic I Miss The Sunshine or my own Mace Blue 1, which used futuristic tiles DLC. In Silence of Monolith are enhanced with several custom pieces, edits a tiles from Celianna. There was quite an effort put in them. And I must aks, why there was no effort to make more maps, to make the game continue.
I suspect Zeig McBacon to be the man behind words. I know, that Indra is a skilled writer of dialogues as she proved herself in all her previous collaborations with Fomar, but this is not her style. It's more philosophical, less witty, slower and yet less talkative. I think I could do without some sentences, push it, so the questions wouldn't be so obvious at the first glance and they would surface while being answered. It would be quite confusing.
What I like are flavor texts. We can wander around the station and interact. Almost every object has a little unimportant answer. That's nice.

It's unlikely, that the group will continue with development of this particular project. Silence of Monolith wound up to be Sil or maybe Sile. I would like to see more, to play more. If Silence of Monolith was a film, It would be a solid cult b-movie with striking esthetics. If it were a car, It would be Ford Capri rather than Opel Manta. If it were a toy, it wouldn't be a mere Transformer.
This is a fragment with potential. The fragment of life. And as we already know, these tend to drift apart and leave questions unanswered. The real life enters the room and throws it out of window. That's it. There are more important things coming. Maybe.



Note: I've never seen neither Alien nor The Silence of The Lambs. I don't like horrors and this game is luckily more of an atmospheric puzzler than a horror. The gif is from Solaris, a courtesy of Tiny Cinema.