It's been a while since I've released a project, huh!? It's gonna be nice to do so again.
Soul Precipice is different from other Crazegames for a few reasons. It still has ability customization, dark fantasy, witty witches, and other such hallmarks of the "Crazegame" sub-sub-genre. However, it's also a traditional RPG and has a lot of effort put into the environments you explore. (A lot of this comes from the aid of Versalia, the somewhat-jokingly labeled "art director" for the project. His real role is making interesting tile edits and being the guy I've bounced the plot off of a few times.)
Wait, what? Plot? In a game by Craze? I mean, it's not like it's long, but HEY ACTUAL PLOT (KINDA). Also, dungeons? Man, I must be going crazy. Maybe I'm not feeling well. It'll be interesting to see how the whole package is perceived, that's for sure.
It's time to go back in RM* mode, so hopefully this blog post didn't answer any questions you might have had! Er, wait.