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Competing against Time ~ Thoughts on Soul Precipice

  • Craze
  • 11/14/2015 05:28 PM
  • 715 views


It's been a while since I've released a project, huh!? It's gonna be nice to do so again.

Soul Precipice is different from other Crazegames for a few reasons. It still has ability customization, dark fantasy, witty witches, and other such hallmarks of the "Crazegame" sub-sub-genre. However, it's also a traditional RPG and has a lot of effort put into the environments you explore. (A lot of this comes from the aid of Versalia, the somewhat-jokingly labeled "art director" for the project. His real role is making interesting tile edits and being the guy I've bounced the plot off of a few times.)

Wait, what? Plot? In a game by Craze? I mean, it's not like it's long, but HEY ACTUAL PLOT (KINDA). Also, dungeons? Man, I must be going crazy. Maybe I'm not feeling well. It'll be interesting to see how the whole package is perceived, that's for sure.



It's time to go back in RM* mode, so hopefully this blog post didn't answer any questions you might have had! Er, wait.

Why do I always make games in a week...

Posts

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unity
You're magical to me.
12540
The more I hear about this the more excited I am to play it!

(And by this I mean your game, not Zestiria. I'm excited to play Zestiria too, though XD)

Best of luck, Craze! :DDDDD
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