For all of known history, Chosen Ones have been birthed as part of a cycle to maintain the Equilibrium. The Kingdom, being under constant threat from the Horrors of the North, depends on a military bastion known as Blackrose, the last settlement between the Kingdom and the Horrors.
The Ancient, a man from another age is awoken by the Creator and sent on a pilgrimage to restore the Equilibrium.
The Iron Age started as an attempt to make a decent game in 24h after picking up
RPG Maker 2003 on Steam, as I've used the software for more or less 10 years, I made a lot but never completed a full project. The scope of the project eventually changed and the deadlines were pushed, but really this project's purpose was just to get my feet wet with RPG Maker after a long break from the engine and game making in general.
The game uses the default RM2k3 combat system and menu systems. I try to exploit the maximum out of the system and make it challenging yet fair and emotionally engaging where every single decisions in a combat matters.
Although he has his trusty Glorious, a ceremonial sword which he uses to cast miracles, the Ancient is alone in his quest.
Ultimately, he cannot restore the Equilibrium alone. Throughout his journey, the Ancient will come into contact with previous Chosen Ones and can summon them in battle at the cost of half of his remaining MP, so its always available but remains a tactical choice which puts the Ancient in a tough spot.
Four of them are found in the game, each with a different tactical function in combat.
The music is a set of fantasy compositions by Kevin MacLeod.
https://en.wikipedia.org/wiki/Kevin_MacLeod_(musician)
Obviously this game is free as it uses rips and resources distributed online.
The Ancient, a man from another age is awoken by the Creator and sent on a pilgrimage to restore the Equilibrium.
The Iron Age started as an attempt to make a decent game in 24h after picking up
RPG Maker 2003 on Steam, as I've used the software for more or less 10 years, I made a lot but never completed a full project. The scope of the project eventually changed and the deadlines were pushed, but really this project's purpose was just to get my feet wet with RPG Maker after a long break from the engine and game making in general.
The game uses the default RM2k3 combat system and menu systems. I try to exploit the maximum out of the system and make it challenging yet fair and emotionally engaging where every single decisions in a combat matters.
Although he has his trusty Glorious, a ceremonial sword which he uses to cast miracles, the Ancient is alone in his quest.
Ultimately, he cannot restore the Equilibrium alone. Throughout his journey, the Ancient will come into contact with previous Chosen Ones and can summon them in battle at the cost of half of his remaining MP, so its always available but remains a tactical choice which puts the Ancient in a tough spot.
Four of them are found in the game, each with a different tactical function in combat.
The music is a set of fantasy compositions by Kevin MacLeod.
https://en.wikipedia.org/wiki/Kevin_MacLeod_(musician)
Obviously this game is free as it uses rips and resources distributed online.
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