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Progress Report

Progress Update

Hey everyone!

I hope you enjoyed the holidays thus far (and the food).

I managed to get the game tested quite a bit by a few players during the vacations.
I only really had time to add one area, but it pretty much concludes that chapter (so to speak) of the game.
On the other hand, I made quite a few changes in other areas:

- So far I only used RTP combat animations, I've brought in a few animations with more fitting visuals to mix it a bit. I don't know yet if I will remove all of them.

- I balanced the foes, the equipment and the available evocations to provide an interesting challenge without boring the player.

- The quality of some of the earlier maps and their general coherence were improved.

- I fixed a bunch of stupid bugs. :)

I just uploaded the latest test build to kick off 2016 the right way.
Let me know what you think, I am always looking for the feedback.

Happy (early) New Year!

Announcement

Demo 0.3 (oops)

Hey everyone,

Ho ho ho, Christmas is getting closer.
Also there was a bug in the previous demo that prevented you from finishing it (the screen disappeared at the end of the cave and then, erm, never reappeared).

So there is an extra area available from the last demo, it's not finished and not all the dialogs are there, but now it is actually possible to reach the end of the demo.

A bunch of other minor bugs and balancing problems were also fixed.

Enjoy.

Progress Report

Demo 0.25 Out

Hey,

I put the first demo out, I am looking for active feedback so please use the pages for bug reports, game balancing issues and grammatical errors. :)

Have fun!
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