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I figured you were going for the literal definition.
  • Tuckie
  • Added: 01/10/2016 03:44 AM
  • Last updated: 04/26/2024 10:11 PM
  • 2177 views

Posts

Pages: 1
There's something a bit hinky going on with your wall tiles - the fact that you're using them as ceiling tiles at the bottom really messes with the perspective a lot and makes it look weird as hell. You might want to try changing the ceiling tiles to something else (or maybe making the walls different) because currently it looks hella strange... and not in the good way.
author=Liberty
There's something a bit hinky going on with your wall tiles - the fact that you're using them as ceiling tiles at the bottom really messes with the perspective a lot and makes it look weird as hell. You might want to try changing the ceiling tiles to something else (or maybe making the walls different) because currently it looks hella strange... and not in the good way.

Hi! Thanks for the response! I didn't realize that this would be found so quickly. I totally see what you mean by there being an issue with the perspective here. It sort of seems as if the ceiling at the bottom was at the same level as the floor. This game was for a gamejam, so I needed to complete it in a week's time so it was a little rushed. I have already taken a few notes on some other aspects of the game that need reworking, and I'll add this as well. Possibly in the future I may update or remake the game, including a fix to this, but for the time being I feel it would be betraying to the nature of a gamejam to release the project in anything other than it's initial form.

Thanks for the input, though!
Ratty524
The 524 is for 524 Stone Crabs
12986
To add on, I'd also tone down the highlights of your floor tiles to create a better sense of depth. Right now, especially because your character sprites are detailed in the exact same way, they're kind of stealing the focus of your maps.
author=Ratty524
To add on, I'd also tone down the highlights of your floor tiles to create a better sense of depth. Right now, especially because your character sprites are detailed in the exact same way, they're kind of stealing the focus of your maps.

I can see that as well. When I made the sprite, I was mostly worried about the very dark sections being too distracting, but I can see how the lighter parts do that as well. I'll possibly play around with the colors, and make them a little less saturated if I decide to update this.
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