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Me, Dream Chasers, The Future and Thank Yous

Hello all. I just wanted to take some time to address the future of the project and say thank you for all the support so far.

I started this project as a way to learn MV like I did with Ace. As I did, I realized how this game could fit into the world of the Epheria, something I've been working on my entire life. This project will be a year old and the main story is already 20% complete. I'll be continuing to work hard on the project well into 2017 and I hope it'll be fully complete by 2018.

Recently, a lovely person on the official forums has offered to remap some of the game's areas for me, and I'd like to share some of their work. These screens are still a WIP though, so please bear with any possible errors.






Finally, allow me to say thank you for playing Dream Chasers. I truly want to make this a memorable experience for you all. When I started this project, I never expected anyone to play it, enjoy, or give feedback. I have 24 subscribers as of this posting, and to each one of you, thank you. Every time I start to doubt myself, I look at that number and remember I have 24 people who want to see this project thrive. Or so I tell myself.

In order to make this project the best it can be though, I'll need your help. If you find a bug, or some game breaking feature, exploit, or just something I missed, shoot me a PM or drop a comment on the gamepage.

I'll be working hard to incorporate the new maps, with new scenes and music, and have the V0.3.0 demo to you as soon as I am able.

With that, have a Merry Christmas/Happy Holiday, and a great New Year. Kylia, Tobias and the team will be here next year.

Posts

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Consistency is the key, and you've done a nice job so far.
I like the new maps, especially how the FSM tiles are blended with the RTP. Keep up the good work. :)
Coming from you, that means a LOT. I'll do my best! XD
author=midnightzelda
the maps are very well done!


Thank you much! iliketea on the forums is incredible. She's using base resources and combining them with Yanfly's Doodad system.
So that's how! I thought it was parallax mapping, well done.
author=midnightzelda
So that's how! I thought it was parallax mapping, well done.


Indeed. Parallaxing is very resource intensive so this is a great alternative. I'll be sure to let my mapper know her work is being appreciative.
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