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Miscellaneous

Filling Voids

The game's plot is getting some good comments and positivity in the forum. Its nice.

http://www.rpgmaker.net/forums/index.php?topic=2766.msg59830

As for the dialog and the 73 pages of it (so far), to make it easier on the alpha testers, I've started implamenting the dialog from the main quest into the game. The game already had loads of dialog, but not from the screenplay of the game so to speak.

I'm also tempted to give a pre release version of the game to McDohl. That way he can hate it right off the bat and I can correct it accordingly before I release it to the public.

Miscellaneous

73 pages

That is the magic number of how many pages of dialog the game has for the main story. That does not include the side stories, quests or random speak that the townspeople sputter. The alpha testers are done and gave lots of notes, so I will be working on implamenting them into the game. The notes make things run smoother, because the majority of them did not like the game jumping from party to party and wants the story streamlined.

3 months of work for 3 hours of gameplay is a little much.

Miscellaneous

Ahul's Underground Domain

Maybe there are too many underground areas for this kingdom and I should have made a tower, but there is a new one! This is Ahul's domain and it feels more special than the other two "battle areas."

Ahul's domain can only be survived by those with strength and plenty of armor. Each foe has its own weakness, but they have huge amounts of stamina to stay in battle and strong attacks to make sure anyone unarmored does not survive.

There are smarter battles inside the cave to contend with the blades and armor of the party.

Enemies added are:
- Sand Man (a resistant attacker that sand blasts through armor)
- Bare Bones (a strong dirty melee attacker)
- Crucifix (the holy sign set up by pilgrims to attack demons and undead, but does not know friend from foe)
- Octane (in a desert kingdom this keeps everyone at bay with dark magic and a flame tongue)
- Night Walker (a vampire that drinks blood and calls for bats to aide him)
- Ahul (the leader of them all)

Miscellaneous

Alpha Testing

My alpha testers are really good to the point they should be paid for all of their nitpicking. The story is fleshing out really nicely, I have done dialog for half of the game. My poor alpha testers have no dialog to go on, only actions.

All of the dialog is being done in Microsoft Word, that way I can go back and edit along with spell and grammar check help too.

The boss battles have thrown the alpha testers to the point they think "I need to be a higher level." Battle dialog will help, so I will stick that in too. Alpha testers help a lot!

Alpha testers of shinny things and collecting them. Instead of blatant treasure chests there are shinny things to find.

Miscellaneous

The Succubus

A while ago I made a battle with the Succubus. No details on where to find her, but it is a really unique battle done in parts and it requires some intelligence to defeat her.

If you go in weapons out and try to unload every attack that you have on her, your party will be dead pretty quickly. This is an endurance battle that I hope people have the intelligence to grasp.

This is just something very different and by cluttering the game with puzzles, hopefully the player's mind will be active and thinking before they combat the succubus.

Miscellaneous

Climbing Mountains

The second thing that you are really supposed to do in the game is take a hike up Clurvan mountain. I have finished with the map and I think now I should add puzzles like the tunnel.

It is pretty nice up the mountain with a tribe of dog men called Canaan. They are hostile sheep herders that herd sheep to eat, not sheer.

Plenty of new enemies and traps. There is a mute trap to disable any speaking for one battle.

The new enemies include:
- Canaan (brutal, fighter, one is tough enough for a party)
- Mirrage (supportive magic user that creates mirrages around the party)
- Genie (supportive magic user that like the Prankster, he randomizes the battle with his skills)
- Lumanesca (a magic user that can be killed through standard combat unlike most of today's enemies)
- Crisp (flaming hot combat magician that cannot be harmed by weapons)
- Sand Sting (standard poisonous wasp that can be killed easily but packs a punch)

Miscellaneous

Massive Growth (add joke here)

There are now three worlds. There is 1 completed village in the ice world of Glyceria and 4 inhabited areas completed of the graceland world of Caldoria.

As for the desert wasteland, all of the areas but 2 are completed. Once they get completed and I add the dialog, the game will be good to have a demo.

So far the game only has 30 minutes of gameplay with stuff that needs doing. That is not saying much for 2 months of work. At least the groundwork is laid for the entire first chapter / world of Desertopia.

Each kingdom has its own customs and problems. It does make you feel like you are in a different area that you can recognize just by the people. Caldonia has plenty of bards and mercinary mages for security. Desertopia is overrun by beggars in the street, poor protectors (guards) and of course a food shortage.

Miscellaneous

More Than Might

I am about to wrap up the first tunnel that leads from Sandica and Florista. More than might will be needed, and as mentioned in other updates; there are plenty of puzzles.

There are about 8 things considered as puzzles you must get through in order to go through the tunnel. Complete with a save point before and after each puzzle. In addition to that there are of course secret treasures to be found through puzzles as well.

Miscellaneous

Enemies and the battles they bring

There are also minor battles and major battles. Major battles appear as larger fogs that you can specifically determine where they are, while with minor battles you really cannot pin point a location. Zelda 2 had minor and major battles as well where you could see clearly on the overhead map where each enemy was.

Naturally the major battles are more difficult if you are looking for a challenge or a good place to level up or score some gold. Minor battles are less avoidable due to the fact the game should have some challenge.

The enemies on the world map are far easier to avoid than cave enemies. Caves are hallways where you really cannot avoid or dodge, while on the world map there is plenty of space to avoid danger.

Of course there are standard... talk to me and lets fight battles as well.

Another beautiful thing is that enemies drop treasures and chests on the map itself for you to pick up.

Miscellaneous

The Tunnel

Created the first dungeon, which is a tunnel between Sandica and Florista. Full of puzzles and foes. The tunnel is 100x200 just about and has bridges, pits, push rocks and is haunted by a sun shade.

More enemies added:
- Legly (deadly, big time attackers, but easily killed)
- Zinger (attack in flocks)
- Pherani (typical cave dwelling rat)
- Sun Shade (must be defeated with magic)
- Sun Spot (must be defeated with magic)
- Prankster (provides enemies with support and makes battles more random due to the magic they use to bennefit their party)
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