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My approach to mapping...

Something a little different this week, mainly because I only got one more shot animated so far after last weeks blogs, I will be doing a few more later tonight, but its quite warm today which can make animating on the Cintiq a little unpleasant.

Instead, here are some map designs I have been working on for my follow up game Shooty and the Catfish. Obviously I don’t want this blog to be focusing on that project until Flatwood’s is finished, but I thought it would be a good opportunity to show you a bit of my process.

















I don’t know if I am the only one that likes working this way, but when it comes to maps I like working really small in Photoshop first. I guess its a very similar process to thumb-nailing for comics or doing a rough storyboard for animation. Each single block in this mock up maps represents a 3x3 tile space in RPG Maker MV, this allows for the maps be a little more organic in appearance.

Does anyone else do anything along those lines?

In terms of Flatwoods, as of the blog going up little has changed, so here is where we stand!

Maps Designed: 22/22

Maps Built: 22/22

Maps Programmed (Ending A): 21/21

Maps Programmed (Ending B): 21/21

Character Sprites: 8/9

Character Portaits: 7/7

Music: 4/4

Cut Scenes Animatic: 2/5

Cut Scenes Rough Animation: 2/5

Cut Scenes Clean Animation: 1.5/5

Cut Scenes Post FX: 1.5/5

As always, thank you for your support, and feel free to ask any questions at all about the project.