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Project Update # 1

  • sjmorgan
  • 05/25/2016 09:23 PM
  • 372 views
Things are really moving along. Every location in this game is mapped out. I still need to event 3 maps/areas out and drop a few more of the evented boss fights on the world map to finish eventing every area of the game. After that, I'll be doing the credits!

Going to have to recolor a few more GBC Dragon Quest Monster sprites and make a few more enemy "faceset" sprites. Icons have been taken from a few sources that'll be sited, but I'm also going to have to make a dozen icons or so for remaining equipment types that don't have them and for tactics.

The scripting is awaiting some minor bug fixes by LeCode. The biggest one is that tactic success rate is affected by your intelligence vs each target, but it's accidentally also affecting friendly abilities. I expect the script update will likely just allow ability by ability note tags to designate which skills consider INT for success adjustments, making the script more useful to anyone that uses it in the future!

I see this project going into the tester phase sometime in June. :) Depending on feed back, I may include a hard mode option that effects pricing and boss battles, or an easy mode option that does the same thing. I don't see me doing both as the game will likely get feed back that it's currently too easy or too hard overall. I expect I'll have to tweak some fights based on public out cry separately from a potential second mode if balance doesn't bring player zen.

That's the update folks!