Sword Art Offline was born out of a desire to capture the thrill of watching action sequences from a certain anime. It is not, however, to be mistaken for a game adaptation or even a parody, really. I started with a mechanical premise, developed that into a straightforward experience across three difficulty levels, and tacked on a few cutscenes for laughs.
Sword Art Offline (or SAO for short) is a real-time fencing game. Each attack pattern has both offensive and defensive applications. Combatants are limited not by turns but by the delay and cooldown of their attacks. This makes planning and thinking on one's feet vital.
I make no claim to narrative originality, replay value, or brilliance of any kind. If you're looking for a quick thrill and like original combat systems, you aren't likely to find many that resemble Sword Art Offline.
All music by JDB Artist.
Sword Art Offline (or SAO for short) is a real-time fencing game. Each attack pattern has both offensive and defensive applications. Combatants are limited not by turns but by the delay and cooldown of their attacks. This makes planning and thinking on one's feet vital.
I make no claim to narrative originality, replay value, or brilliance of any kind. If you're looking for a quick thrill and like original combat systems, you aren't likely to find many that resemble Sword Art Offline.
All music by JDB Artist.
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- michaelthegm
RPG Maker VX Ace- Action
- 08/08/2016 03:15 PM
- 09/20/2016 03:09 AM
- 08/06/2016
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