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Frequently Asked Questions
ForgottenDawn- 11/27/2016 08:35 PM
- 645 views
Hi! Welcome to .defrag :)
If you have downloaded the game or would like to download it but you're not as convinced yet... you should. Seriously. Like, go get it. Now. Buy it, too.
...
OK, just kidding, do whatever you want, I don't care.
This FAQ is constantly being updated. If you have any questions that haven't been answered here, feel free to post it down below.
Q: Is this game still in development?
A: Currently, very much so. I am planning on replacing the current pre-alpha with a proper demo sometime before the end of 2018. As for the full game, I'm considering the possibility of a paid release on Steam.
Q: Didn't you say it was gonna be free a while back? What happened to that?
A: True. I had many afterthoughts and change of plans during development, being a largely improvised project - it just didn't have a lot of backbone back in 2016. First it was finished, then I wanted to perform a few updates and call it a day, and then I decided to overhaul the entire thing and further expand it. So, in the end, I think the free demo + commercial release model suits my current vision better. There's also a planned surprise after everything is said and done. ;)
Q: I AM FU#@$*G LOST.
A: That isn't a question, and yes, it does happen. However, you may find solace in the fact that your struggle is shared between many other individuals who have found themselves in your same situation. If your discomfort is so severe as to impede your everyday functioning as a living being, please seek a professional who is specialized in providing an in-depth psychological evaluation. In less severe cases, you will be administered a warm and friendly pat on the shoulder, along with the following reassuring words: There, there. Everything's alright. Just take a deep and long breath. In and out. There you go.
Repeat if necessary. After feeling relaxed and rejuvenated, you may resume your adventure.
Q: I got stuck in X! What am I supposed to do?
A: As a general rule of thumb, try interacting with anything around you, multiple times if necessary. If you're still stuck, then ask around or send me a private message. It's a game that requires you to pay attention to the dialogue in order to get a grasp of the situation and your quest flow, so be sure not to skip lines. I also understand the inevitability of information being widely available onto the internet at some point. However, the only thing I beg of you is to try keeping spoiler-heavy information between yourselves, so that others can enjoy the experience for what it is. We're all here to have a fun time, right? Just be a good sport and we're all good. ;)
Q: I've just found a bug! What do I do?
A: Please, send me a private message and I'll try to address it. That, or post it in the comment section. Keep in mind it's currently a pre-alpha, so things are bound to change in the future.
Q: Is there a walkthrough available?
A: To my knowledge, no. If anyone wants to write one, I'd appreciate if they drop me a message first, and then I'll let you guys know... or just wait for the full release, that works too.
Q: Why is there so much walking? :c
A: Because it's part of the experience. Even though it's made on an engine called RPG Maker, it doesn't mean the game should be an RPG. I guess the game would be more like an adventure game with puzzle elements. Still, the point was to originally make an exploration game - it just happened to evolve into something a bit more streamlined gameplay-wise.Future updates will try to make the late game more interesting with less backtracking between areas. EDIT: I've implemented many changes addressing this very issue. The demo will feature much less backtracking, especially in the early game, as well as doubled movement speed in outdoor areas and fast travel in the Steam release (you'll need to earn both).
Q: How come there are so many unusued assets in the game folders?
A: That's RPG Maker's default asset library called Runtime Package (RTP). For those who aren't familiar with the RPG Maker engine, RTP is essential to run its games. If you already have it, you don't need to download the whole thing again, hence why I always publish a separate package with no RTP available for you. The demo version, as well as the future Steam release, won't require RTP in order to be played.
Q: I have just updated to the last version. Can I migrate my previous save files to the newest version?
A: Yes, you can. Go to the game folder containing the old version of .defrag. Your save states should have .LSD as a file format (hilarious) and should look like "Save01.lsd". Copy the save files you want and paste them in the new game folder.
Q: I AM FU#@$*G LOST.
A: ...
Q: Is this game playable on a Mac or Linux-based machine?
A: I have no clue, sorry. I'm operating on a Windows 10 64-bit machine, and that is pretty much my only certainty. If anybody wants to test the game on other platforms and report back, feel free to do so.
Q: Can I play this game on a controller?
A: I am not entirely sure, but I think controllers are supported. However, take this information with a grain of salt, as I still do everything on good ol' mouse and keyboard. There's also a known bug about the character randomly getting stuck in one direction. In that case, try unplugging your controller and restart the game.
Q: This game has potential. Will there be more updates in the future?
A: Definitely yes. As stated multiple times above, I am currently working on the full release that I'm planning to land on Steam at some point in the future. The current pre-alpha will be eventually replaced with a proper demo, hopefully by the end of 2018.
Q: Can I make a Let's Play video and share it with my friends?
A: A resounding yes. Spread the word and invite people to play .defrag! I'd love to see their reactions.
Q: Will this be your only game?
A: Absolutely not. As I stated in past devlogs here, I have tons of other concepts I'd like to develop in the future.
If you have downloaded the game or would like to download it but you're not as convinced yet... you should. Seriously. Like, go get it. Now. Buy it, too.
...
OK, just kidding, do whatever you want, I don't care.
This FAQ is constantly being updated. If you have any questions that haven't been answered here, feel free to post it down below.

Q: Is this game still in development?
A: Currently, very much so. I am planning on replacing the current pre-alpha with a proper demo sometime before the end of 2018. As for the full game, I'm considering the possibility of a paid release on Steam.
Q: Didn't you say it was gonna be free a while back? What happened to that?
A: True. I had many afterthoughts and change of plans during development, being a largely improvised project - it just didn't have a lot of backbone back in 2016. First it was finished, then I wanted to perform a few updates and call it a day, and then I decided to overhaul the entire thing and further expand it. So, in the end, I think the free demo + commercial release model suits my current vision better. There's also a planned surprise after everything is said and done. ;)
Q: I AM FU#@$*G LOST.
A: That isn't a question, and yes, it does happen. However, you may find solace in the fact that your struggle is shared between many other individuals who have found themselves in your same situation. If your discomfort is so severe as to impede your everyday functioning as a living being, please seek a professional who is specialized in providing an in-depth psychological evaluation. In less severe cases, you will be administered a warm and friendly pat on the shoulder, along with the following reassuring words: There, there. Everything's alright. Just take a deep and long breath. In and out. There you go.
Repeat if necessary. After feeling relaxed and rejuvenated, you may resume your adventure.
Q: I got stuck in X! What am I supposed to do?
A: As a general rule of thumb, try interacting with anything around you, multiple times if necessary. If you're still stuck, then ask around or send me a private message. It's a game that requires you to pay attention to the dialogue in order to get a grasp of the situation and your quest flow, so be sure not to skip lines. I also understand the inevitability of information being widely available onto the internet at some point. However, the only thing I beg of you is to try keeping spoiler-heavy information between yourselves, so that others can enjoy the experience for what it is. We're all here to have a fun time, right? Just be a good sport and we're all good. ;)
Q: I've just found a bug! What do I do?
A: Please, send me a private message and I'll try to address it. That, or post it in the comment section. Keep in mind it's currently a pre-alpha, so things are bound to change in the future.
Q: Is there a walkthrough available?
A: To my knowledge, no. If anyone wants to write one, I'd appreciate if they drop me a message first, and then I'll let you guys know... or just wait for the full release, that works too.
Q: Why is there so much walking? :c
A: Because it's part of the experience. Even though it's made on an engine called RPG Maker, it doesn't mean the game should be an RPG. I guess the game would be more like an adventure game with puzzle elements. Still, the point was to originally make an exploration game - it just happened to evolve into something a bit more streamlined gameplay-wise.
Q: How come there are so many unusued assets in the game folders?
A: That's RPG Maker's default asset library called Runtime Package (RTP). For those who aren't familiar with the RPG Maker engine, RTP is essential to run its games. If you already have it, you don't need to download the whole thing again, hence why I always publish a separate package with no RTP available for you. The demo version, as well as the future Steam release, won't require RTP in order to be played.
Q: I have just updated to the last version. Can I migrate my previous save files to the newest version?
A: Yes, you can. Go to the game folder containing the old version of .defrag. Your save states should have .LSD as a file format (hilarious) and should look like "Save01.lsd". Copy the save files you want and paste them in the new game folder.
Q: I AM FU#@$*G LOST.
A: ...
Q: Is this game playable on a Mac or Linux-based machine?
A: I have no clue, sorry. I'm operating on a Windows 10 64-bit machine, and that is pretty much my only certainty. If anybody wants to test the game on other platforms and report back, feel free to do so.
Q: Can I play this game on a controller?
A: I am not entirely sure, but I think controllers are supported. However, take this information with a grain of salt, as I still do everything on good ol' mouse and keyboard. There's also a known bug about the character randomly getting stuck in one direction. In that case, try unplugging your controller and restart the game.
Q: This game has potential. Will there be more updates in the future?
A: Definitely yes. As stated multiple times above, I am currently working on the full release that I'm planning to land on Steam at some point in the future. The current pre-alpha will be eventually replaced with a proper demo, hopefully by the end of 2018.
Q: Can I make a Let's Play video and share it with my friends?
A: A resounding yes. Spread the word and invite people to play .defrag! I'd love to see their reactions.
Q: Will this be your only game?
A: Absolutely not. As I stated in past devlogs here, I have tons of other concepts I'd like to develop in the future.











