major revisions to that first section
Yoshio
- 04/28/2009 01:50 AM
- 285 views
I'm going to re-do the entire first section to get rid of the hopeless winding corridors that make backtracking in that section (which must be done often) a serious pain in the ass. Such things work for RPs based on random battles (like all my previous work) but somthing like this needs completely differently designed dungeons. Also going to finally buckle down and do some actual work. If I don't finish "chapter 4" (the one directly aftert the demo) before June then I'll be unhappy with myself, but anyway, if you're waiting for this to come out than it will be awhile, though there are a few things that I won't be fixing in order to make some actual progress and keep my motivation to work up
namely the capitalization errors in the dialogue, I will also be replacing some of the game's features (most of the element stuff) again just to keep myself from being intimidated. This will all be replaced with what I hope will be equally cool things
the spellbooks and bombs will be untouched of course, as well as the completely different positions and dialogues of the NPCs with each chapter, and I will try to keep the quests in.
I'm really looking forward to scraping and re-doing that awful first section, the damn thing has haunted me forever and made game testing a chore I just don't know why I didn't do it sooner
also if you have any good ideas on how to add more variety to the early fights than be sure to let me know, keep in mind that its very important that Jayson does not learn magic until the end of chapter 4