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Stargazing.
Welcome to the next level.
Improved Link Attack cut-ins!
Mood.
The long goodbye...
:monkas:
a rainy night in the neighborhood.
Winter in June.
Mother knows best <3
I wonder where this leads...?
Rainy day.
A sneak peek at what happens immeadiately following the demo's conclusion.
Welcome to The Avilasa, the finest performance arts center of your psyche. Break a leg, love. <3
Angel's Spot, a cafe for dogs with a cozy nature theme! Easily one of my fav spots in the whole game :)
Look ma, a shooting star! (and also check out the new trailer lol)
THE RIDE NEVER ENDS
Downtown.
The official cover art with no title, courtesy of the amazing @nstrwa.
It's not Valentine's Day unless you go on an awkward first date that might not even be a date, right? ...no? Just me? Hahaha just kidding hahahapleasegodimsolonelyhahahaha
Time to chill.
One of the sidequests. Anyone order a slasher movie with their RPG?
Serenity.
The Mirage.
The Midnight Carnival, the place of your wildest nightmares. Opening later this year ;)
Helix.
Anxiety strikes.
me irl
this took me far too long to make, but hey - it's purty.
bitch im in da clubbbbbbbbbbbb
Y'know what I call this battleback? "OKRA." Why? I dunno, I was listening to the Tyler, the Creator song of the same name as I was making it. That's not really releveant info, but I thought you should know. So, like.... go listen to Tyler, the Creator. :)
okay last vaporwave pic i promi- bahahahaha yeah right
The gang's all here...in their glorious final designs.
Not in motion, but trippy nonetheless.
Stay away from creepy houses tonight, kiddies. (tfw u don't have a halloween-themed demo ready ;_;)
My vaporwave color obsession continues.
Really enjoying how these enemy designs are coming out.
An indoor botanical garden (WIP). I had an idea to use this instead of Serenity, but I decided just to use it for an area later in the game.
Neck deep in the woods. VFX still pending.
Serenity now, serenity now...
Part of the hub. Each level entrance is themed on the area leading into it.
An example of a "Limit", similar to FFVII. You unleash all your pent-up emotions into one powerful burst, with many having side effects to both the enemy and yourself. This is one of the more basic ones.
How quickly battles can go if you play your cards right. You can exploit an enemy's weakness to stun them and skip their turn, ala Persona.
Final character artwork of Amia! Art by Yanina Nesterova (@ooftm)
Not exactly the best way to spend a night out.
just a typical saturday night in the city
WIP of a new battle background, still gotta fix the tiling though. Also, ignore the three Thalia's - they're placeholders until the final designs come in from my artist.
Redesigned artwork of Thalia, our lovely heroine! Art by Yanina Nesterova. (@ooftm)
Mirror mirror on the wall... (from the opening sequence of the game)
Another shot of the battle screen, with ever so slightly improved status bars! That's significant, right? ...right?
Understatement of the year.
Yeah, I'm not a fan of drunk pervs either...
An example of the dialogue system. Now you can friendzone dudes in video game form!
Up to no good.
Battle time.
Cherry blossom szn. (WIP)
Homecoming. Because who doesn't love shitty school dances, amirite?
Sneak peek of an area called The Forgotten Woods, cropped for your viewing pleasure. All save points are dogs, just FYI.