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Progress Report

January 2026 Update

Well, it has been roughly 3 years since RMN went down? A lot has happened since then. To start off, I was heavily burnt out with game development I stopped working on my project for a time and focused on work and my life. After leaving a dead end job that made working on passion projects near impossible to work on, I finally landed a job that gives me more free time.

To start off, I've overhauled the base story a bit alongside my friend Wheelman. Changed some plot points to make it concise and fluid to prevent plot holes larger than a dig site. The story was lacking emotion for the most part, and I did not like where it was heading originally, so I reached out for help. The time and effort he pulls is more than enough and I cannot thank him enough for it.

Besides that, I've worked overhauling maps and scripts in the meantime. Most port maps will have an additional map as a water layer for me to add in some small details below that normal rtp cannot add in.


I personally haven't done much since I came back, and the outlook on release seems farther away than I'd like to admit, but it'll get there.

Progress Report

May 14th Update

Hello everyone!
I am here to update you on what I have accomplished this week. To start off, dungeons have been completely revamped from their original state, and most maps now (except for overworld maps) will have sub-areas.

New Dungeon Mechanics
Dungeons have been completely changed. They still have their original concept of Normal, Hard, and Abyss modes and cooldown, but this update is more about the dungeon's mechanics. It runs entirely on RNG and there is no script involved.

To start off, all dungeons have been placed on a single map. Mainly to reduce over usage of maps. (Picture down below is one such map as a reference)


How the new dungeon mechanic works is quite complicated for someone like me, but it did take a long time to work on it and perfect it. When you first enter a dungeon it will randomly choose a number from 1-4.
Each number represents the number of enemies and treasure chests. 1 of course being the absolute minimum, and 4 being the highest amount of chests and enemies.
Opening a treasure chest is about the same mechanic, but it doesn't give you loot right away instead, it gives out item ranks from ranks A-D and S Rank. (Tiers from Highest to Lowest are: S, A, B, C, D) It will go through 2 different common events, one for rarity and one for how many item ranks you get. Both are completely random. This makes each playthrough of the 100% unique.

Towards the end of the dungeon, after beating the dungeon boss, the number of item ranks you have will be tallied up at the end and loot will be distributed to you. This is also random. Any S Tier rank will give you a guaranteed Legendary weapon, A tier has a chance of giving you a Legendary, but a higher chance of giving you a Rare item instead. B Tier is a guaranteed Rare item, C Tier is a guaranteed uncommon item, and D tier are your normal stock items.

New Map Regions
In most maps now there are sub-areas. As the game is a completely open world, this helps out to those that are easily lost. Most NPCs will take talk about certain areas that won't be displayed on the map title, so I have regions to help name out certain areas around the map.
(Image below is an example of the region layout)

Even though it's a small detail, it's a great way to help those that are easily lost in the location they are in. It also helps to immerse the player into the world as well.

I'll be posting another update at the start of next month :)
~Somber

Announcement

May 1st Update

Hello everyone, it's been a really long time. I took time off for the past couple of years to redo everything, though I moved to a new state and have a full-time job now so I can only work on it whenever I have free time, but I am still making decent progress as time goes on! From the plot to the characters, while the names and basic starting premise are still the same, everything else was changed. I am here to announce that I am still working on it but at a quicker pace than before. Let me start with what I accomplished in the last few years.

One of the scripts I had a friend commission, was about making events that occur in real-time on specific days. So I'll use the script for irl holidays, and custom events.

Within the image section, you can see the world maps. I have made it possible to go to nearly every island. You'll be able to buy a trip to each island or landmass by boat to go to more places, and discover more secrets the world has to offer! Below are the updates I have done.

- Added domains that can be grinded weekly (irl time) for new weapons, accessories, and armor
- Added smaller dungeons that have their own unique monsters!
- Challenge Domains can now be found throughout Aurelia! These are different from regular domains as these can either help or hinder the players and enemies in battle!
- Nearly all ships can be traveled on to go to islands and other parts of the Aurelian Continent!
- Nearly finished all achievements! A total of 20 as of now.
- Menu icons and battle icons have been updated.
- Throughout Aurelia, there are places that have a high magical presence that can either boost or hinder you. Similar to that of a challenge domain, these can be nullified by breaking down a nearby monolith.
- Added a few new side places to explore!
- Upgradable classes at certain levels (25 & 50. Each will have brand new skills and abilities with the possibility to equip more weapons!)

I'll try and post more as the days go by.
~Somber

Announcement

Happy Holidays!

Happy Holidays!

The game is coming very close to the end of its development. Finishing up the quests, cutscenes, small details, etc.! We hope you all enjoy what this game has to offer! Almost 3 years in development and many great things have been made!! Me and Retro have worked countless hours to make this perfect as it can be.

Merry Christmas everyone and I hope you all have a great time with your families this coming couple weeks :)

~Somber


Art made by: @ZehRoyalGamer :)

Announcement

Tiny Details and Bux Fixes + Secrets Galore?

Hello everyone! It has been sometime while updating this but, I am here to say that the game is going through some changes. Me and Retro have been working on and off on this game trying to add small little details in the game to make it pop!

For instance.. Sprinting on sand/dirt will cause a small dust cloud to form. Leaves will fall in forest areas and large dust clouds will form in desert regions. In the bullet list below. We will post on what has been changed and what will be added in the future! Later in this post. I'll be posting on what I'd like to say about the secrets this game offers and what they mean.

December Progress Report

-Desert Regions now have gusts of wind and dust clouds
-Overworld Maps now have clouds and can change if it's raining or snowing
-Lag isn't an issue anymore
-Parallax Maps have been fixed
-Every enemy in the game is in the bestiary!
-Mo' Items! Mo' Weapons! Mo' EVERYTHING!!
-Deleted irrelevant maps and maps that were not being used..
-Item Icons have changed and skill icons have changed as well!
-New and improved skills!
-Remade the story and improved the character's personality
-New Weapon types
-Cutscenes for every ending!
-Changed the names for the different endings
-Quests won't be fetch quests but, some make fun of it.
-Some bosses won't be in a battle display but in character
-The final main quest dungeon has been revamped and changed.... 6 times now....


Secrets Galore?
In the title of this blog and in the main entry I am here to say that the secrets in the game will be changed and will only be relevant to the game and the lore. There will be references in this game of course but, the secrets in this game will only be for plot purposes or story related. There are a ton of secrets in this game. This game is supposed to give the player freedom to do as they please after the final boss is defeated.. The game still has discoveries and boss altars and much more for the player to find! This game is to explore but also choose your path wisely as you make one mistake it can throw off the path you are trying to take.

Tread carefully. This game also shows how people can and might react if the world would end in 30 days.. Chaos will ensue no doubt.

That is all I have to say for now!
~Somber

Progress Report

August Patchnotes

August Patchnotes

Completed:

- Added 80 Quests
- Over 1,000 map
- Added and completed 40 dungeons
- Added 3 continents
- Added Achievements
- Fixed lag
- Added 7 endings
- Added 100% Route

In Progress:

- Updating waypoints script
- Fixing timers
- Fixing the storyline just a little bit
- Fixing the Quicksand script

Removed:
Nothing to be removed just yet.

Announcement

Patreon!!!

Somber Elegy now has a Patreon!

Somber Elegy has a Patreon for the game's community to follow along with special announcements and the development of Somber Elegy; Broken Dreams. I'll be updating the games development on the Patreon page. Hope to see you there!

Perks for future updates and games and ranks on my discord and other items available for you all to enjoy!

~Somber

https://www.patreon.com/S0mber

Progress Report

July Patchnotes

July Patchnotes:

Added:
-Finished Adriam Palace (Demo Map layouts)
-Added in one more character (Unlockable if chosen right path)
-Finished all faces with MV
-Finished a few scripts for the game with the help of @Retro

In Progress:
(Retro's Section)

Removed:
Nothing yet to be removed.

Announcement

DLC Content/Add-Ons

DLC Content/Add-Ons

==============
What are they?
==============
DLC Content are extended story lines. Mainly after the end of the main storyline.

Includes:
-New Weapons (50+)
-New Skills (20+)
-New Items (100+)
-New Armor (20+)
-New Enemies (10+)
-New Characters
-New Levels
-New Minigames

Add-Ons will include:
-New Armor
-New Weapons
-New Items

Add-Ons won't have an effect on the story of the game. Mainly just adding in new items and weapon varieties.

More to update later...

Progress Report

June Patchnotes

Added:
-New Quests
-Over 700+ Maps for the player to explore
-DLC Content/Add-On Content (Another Blog about it)
-??? Maps (One time visit maps)
-Added over 15 new enemy skills
-4 new enemy characters/battlers.
-Added 3 more Dungeons (Dungeons will be listed as required/Part of story)

Being Fixed:
-Fishing Minigame
-Gambling Minigame

Removed:
-Nothing to be removed.

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